Separate names with a comma.
Sorry if that part was confusing. They are separate resources, we can't shift them as they are independent of each other and work in parallel.
Both are correct. We didn't change the algorithm between season 2 and 3 but we did make other changes that affected EE.
Thanks, I really appreciate both the question and the sentiment. 1) Includes Off - System but we are currently working on EE Rewards first. 2)...
What about Tier 6 LVL 4 and 5? Based on the data that we have about active player progression, we don't feel the game is ready for this update....
Without hinting at too much, we plan to make the system much more flexible, so we can try out more iterations. We plan to set up the system such...
It's on the longterm roadmap, meaning we aren't currently working on them but we want to.
Never say never, but it turned out that it would be a massive change. The goal is to make it so players can war in a less costly way and we think...
Hello Kingdoms at War forumers, Here is a glimpse at what we are working on for Kingdoms at War. Note that we are not ready to provide specific...
Hey, thanks back to you. We thought a lot about not saying anything like most games, but we want to do our best to be transparent with the...
Not a bad idea...
Good post, thanks for the feedback. All points we are actively considering.
All clans that got no match are shown in red in the list below. The list is sorted by relative strength ranking, BFA, BFE as well as CS. It's a...
Saturday War #11 PST - 7:00 AM EST - 10:00 AM GMT - 3:00 PM SGY - 11:00 PM Duration: 2 Hours Health Crystals: 2 KO Type: Advantage KO Time: 10-15...
I like a lot of the items in this post!
We have not changed the matchup algorithm since early S2.
War #10 PST - 7:00 PM EST - 10:00 PM GMT - 3:00 AM SGY - 11:00 AM Duration: 1 Hour Health Crystals: 1 KO Type: Advantage KO Time: 7-13 Minutes...
There is some great ideas in this post, thanks guys. We'll be looking at this Season very closely and getting ready some changes to test between...
So what does the ideal war roster look like to you?
The algorithm optimizes for the best matches within that range. That was just a simplified example to show that even if you are ten spots away you...