Fight Mechanics

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Fight Mechanics

Postby llIlI_LR-RIPPER_IllII on Jun 3 2012, 10:09pm

THIS THREAD IS NOW BEING REVAMPED DUE TO T5 AND SOME OTHER THINGIES....

This is a guide that explains the exact fight mechanics for each build under every circumstance.

Definitions:
Attack Build: less than 25% spy troop buildings, the rest attack buildings (an example of this build is bellemorte- 3,657,776/3,693,152/419,000/809,000)

Hybrid Build: greater than 25% spy troop buildings, greater than 25% attack troop buildings (an example of this is Wulf - 2,219,112/2,219,112/1,004,400/2,076,240

Hansel Build: less than 25% attack troop buildings, the rest spy buildings (an example of this is: HeIIsBells- 229,488/229,488/2,888,240,3,180,560)

Pure Spy: no attack buildings, the rest spy troop buildings

Note: Throughout my testing I have found no correlation between towers and fight mechanics. This means- you can have 20 towers and they will not change the way mechanics work. ONLY TROOP BUILDINGS affect fight mechanics.

Note: There are 4 open slots that I have been unable to fill in. If anyone has that information, I will edit this post to include that information.


Attack build:

Gold out:

Above 20% on both
-
Attack build: open for attack, open for steal
Hansel build: open for attack, open for steal
Pure Spy build: open for steal
Hybrid build: Open for attack, open for steal

Above 20% spies below 20% attack-

Attack build: dtw for attack, open for steal
Hansel build: dtw for attack, dtw for steal
Pure Spy build: dtw for steal
Hybrid build: dtw for attack, open for steal

Below 20% spies above 20% attack
-
Attack build: open for attack, open for steal
Hansel build: open for attack, open for steal
Pure Spy build: open for steal
Hybrid build: open for attack, open steal

Below 20% both

Attack build: dtw for attack, dtw for steal
Hansel build: dtw for attack, dtw for steal
Pure Spy build: dtw for steal
Hybrid build: dtw for attack, dtw for steal

Zero Gold:

Above 20% on both

Attack build: open for attack, open for steal
Hansel build: open for attack, dtw for steal
Pure Spy build: dtw for steal
Hybrid build:open for attack, open for steal

Above 20% spies below 20% attack

Attack build: dtw for attack, open for steal
Hansel build: dtw for attack, dtw for steal
Pure Spy build: dtw for steal
Hybrid build: dtw for attack, open for steal

Below 20% spies above 20% attack

Attack build: open for attack, dtw for steal
Hansel build: dtw for attack, dtw for steal
Pure Spy build: dtw for steal
Hybrid build: open for attack, dtw for steal

Below 20% both


Attack build: dtw for attack, dtw for steal
Hansel build: dtw for attack, dtw for steal
Pure Spy build: dtw for steal
Hybrid build: dtw for attack, dtw for steal



Hansel:


Gold out:

Above 20% on both-
Attack build: Open for attack, open for steal
Hansel build: open for attack, open for steal
Pure Spy build: open for steal
Hybrid build: Open for attack, open for steal

Above 20% spies below 20% attack
Attack build: dtw for attack, open for steal
Hansel build: dtw for attack, open for steal
Pure Spy build: open for steal
Hybrid build: dtw for attack, open for steal

Below 20% spies above 20% attack

Attack build: dtw for attack, open for steal
Hansel build: dtw for attack, open for steal
Pure Spy build: open for steal
Hybrid build: open for attack, open for steal

Below 20% both


Attack build: dtw for attack, dtw for steal
Hansel build: dtw for attack, dtw for steal
Pure Spy build: dtw for steal
Hybrid build: dtw for attack, dtw for steal

Zero Gold:


Above 20% on both

Attack build: dtw for attack, open for steal
Hansel build: open for attack, open for steal
Pure Spy build: open for steal
Hybrid build: open for attack, open for steal

Above 20% spies below 20% attack

Attack build: dtw for attack, open for steal
Hansel build: dtw for attack, open for steal
Pure Spy build: open for steal
Hybrid build: dtw for attack, open for steal

Below 20% spies above 20% attack

Attack build: dtw for attack, dtw for steal
Hansel build: open for attack, dtw for steal
Pure Spy build: dtw for steal
Hybrid build: dtw for attack, open for steal


Below 20% both


Attack build: dtw for attack, dtw for steal
Hansel build: dtw for attack, dtw for steal
Pure Spy build: dtw for steal
Hybrid build: dtw for attack, dtw for steal



Pure spy:



Gold out:


Above 20% spy-
Attack build: open for attack, open for steal
Hansel build: open for attack, open for steal
Pure Spy build: open for steal
Hybrid build: open for attack, open for steal

Below 20% spy-
Attack build: dtw for attack, open for steal
Hansel build: dtw for attack, open for steal
Pure Spy build: open for steal
Hybrid build: dtw for attack, open for steal




Zero Gold:


Above 20% spy

Attack build: dtw for attack, open for steal
Hansel build: dtw for attack, open for steal
Pure Spy build: open for steal
Hybrid build: dtw for attack, open for steal

Below 20% spy
Attack build: dtw for attack, dtw for steal
Hansel build: dtw for attack, dtw for steal
Pure Spy build:dtw for steal
Hybrid build: dtw for attack, dtw for steal



Hybrid:


Gold out:


Above 20% on both-
Attack build: open for attack, open for steal
Hansel build: open for attack, open for steal
Pure Spy build: open for steal
Hybrid build: open for attack, open for steal

Above 20% spies below 20% attack
Attack build: dtw for attack, open for steal
Hansel build: dtw for attack, open for steal
Pure Spy build: open for steal
Hybrid build:

Below 20% spies above 20% attack

Attack build: open for attack, open for steal
Hansel build: open for attack, open for steal
Pure Spy build: open for steal
Hybrid build:

Below 20% both


Attack build: dtw for attack, dtw for steal
Hansel build: dtw for attack, dtw for steal
Pure Spy build: dtw for attack, dtw for steal
Hybrid build: dtw for attack, dtw for steal


Zero Gold:



Above 20% on both

Attack build: open for attack, open for steal
Hansel build: open for attack, open for steal
Pure Spy build: open for steal
Hybrid build: open for attack, open for steal

Above 20% spies below 20% attack

Attack build: dtw for attack, open for steal
Hansel build: dtw for attack, opeon for steal
Pure Spy build: open for steal
Hybrid build:

Below 20% spies above 20% attack

Attack build: open for attack, dtw for steal
Hansel build: open for attack, dtw for steal
Pure Spy build: dtw for steal
Hybrid build:


Below 20% both


Attack build: dtw for attack, dtw for steal
Hansel build: dtw for attack, dtw for steal
Pure Spy build: dtw for steal
Hybrid build: dtw for attack, dtw for steal


The Strip

A lot of people out there are interested in a certain aspect of fight mechanics that allows for a player who is assassinated outside and has gold out to be open for steals their first and second regen out of attack pin but dtw for assassination and attack. Basically, this means that your clanmates cannot successfully pin you while you are sleeping if you have gold out (ie-if you are being stripped). Now- I'm going to post below the specific numbers on it, but here it is in layman's terms:
Player A is being stripped.
Player A's clan assassinates him to dtw.
Player A is dtw for attack and ass first and second regen out of pin (should be ~ 10 minutes), then he is open for steal but dtw for ass and attack
At third regen out of pin, Player A can be assassinated/attacked again until he is dtw for steals for the next 5 minutes.
So, you have a 5 minute dtw, 10 minute open window for steals when an outside player is attempting to pin Player A to prevent the strip


Now here are the tests:

(this is true for attack, hansel, and hybrid)

Attack troops pinned to 8800/47000 (18.7%), spy troops @ 0
Regened to 26.7% attack troops
Dtw for attack and assassination/Open for Steal

Hansel Test: 18.5% attack troops to 26.8%, susceptible to steal, dtw to ass and attack
Second regen, open for ass, attack, and steal
Pinned below 20%, dtw for all


Rinse and repeat

Special Thanks to Wulf for allowing GlaDOS to put you through a series of test ... for science,
IlIlllIIll_The__Dragon___IllIIIllII for his belief that he truly would receive cake at the end, my hubby (who actually did receive cake), Poppabear for pissing me off enough to initially start testing, Corinthian for goading me into doing it.
Last edited by llIlI_LR-RIPPER_IllII on Aug 12 2012, 7:17pm, edited 7 times in total.
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Re: Fight Mechanics

Postby llIlI_LR-RIPPER_IllII on Jun 4 2012, 10:18am

Reserved
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Re: Fight Mechanics

Postby llIlI_LR-RIPPER_IllII on Jun 4 2012, 2:57pm

Reserved
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Re: Fight Mechanics

Postby -tay- on Jun 4 2012, 2:58pm

Very good love the detail
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Re: Fight Mechanics

Postby SUPERSTARR on Jun 4 2012, 2:59pm

Nice job!
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Re: Fight Mechanics

Postby Spy on Jun 4 2012, 3:00pm

tl;dr

will read in a minute..
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Re: Fight Mechanics

Postby Tommy on Jun 4 2012, 3:01pm

Nice :P
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Re: Fight Mechanics

Postby LittIeDude on Jun 4 2012, 3:02pm

Nice thread and thanks for the effort done in demystifying the new battle mechanics.
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Re: Fight Mechanics

Postby Frost907 on Jun 4 2012, 3:03pm

This is GREAT Belle! But PLEASE change the blue, it is very difficult to see on pc
Image
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Re: Fight Mechanics

Postby Pandora on Jun 4 2012, 3:04pm

Well put together.
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