Advanced Guide to Espionage (Version 3.1)

Discussion in 'Best Of' started by lililililililililil, Jan 24, 2010.

  1. Re: Advanced Guide to Espionage (Version 2.1)

    Nice indepth guide. But too bad spies are countered by the pots just like fighter. Maybe blumpy can give some advice on how to be a successful hybrid spy-type. I see u are a balance hybrid too yourself.
     
  2. Re: Advanced Guide to Espionage (Version 2.1)

    @awwReally, not ATM.

    And no nudes yet :(
     
  3. Re: Advanced Guide to Espionage (Version 2.1)

    U said a guild ll 3 raises it
    by ... And a lvl 4 raises it by 4...( can't remember the numbers) does that add on or just the difference between them
     
  4. Re: Advanced Guide to Espionage (Version 2.1)

    Bump
     
  5. Re: Advanced Guide to Espionage (Version 2.1)

    This thread is stickey, doesn't needed to be bumped
     
  6. Re: Advanced Guide to Espionage (Version 2.1)

    Did it for a new friend
     
  7. Re: Advanced Guide to Espionage (Version 2.1)

    Bump 
     
  8. Re: Advanced Guide to Espionage (Version 2.1)

    Great guide  ranking!
     
  9. Re: Advanced Guide to Espionage (Version 2.1)

    Really wish you'd explain which ways are best to get your spy from 90k to 300k. Purespy is slow goings on, mix spy with a billion ally bonus is a distant goal, and the whole spy with one forge thing doesn't work unless u have another spy farm willing to dish out mola. Any tips would be awesome. Thanks, and gj on this btw. Would of saved me a bil back in the day.
     
  10. Re: Advanced Guide to Espionage (Version 2.1)

    If you don't have an OSF, keep the forge because then you can own allies. Otherwise, people can buy your allies and hit you out of gold instead of hitting you a set amount of times until you are pinned. Also, if you remain under 20% attack troops, you're basically invulnerable and you can slowly gain money by stealing. That's how most solo spies gain money although many clans have OSFs so the plunder strategy does work.
     
  11. Re: Advanced Guide to Espionage (Version 2.1)

    This is an awesome post! great reference for new players like me :lol:
     
  12. Re: Advanced Guide to Espionage (Version 2.1)

    Blumpy FTW
     
  13. Re: Advanced Guide to Espionage (Version 2.1)

    da admins should sticky tis ^_^
     
  14. Re: Advanced Guide to Espionage (Version 2.1)

    Is it possible to give advice hoe à spybuilding should fight in à war?
     
  15. Re: Advanced Guide to Espionage (Version 2.1)

    Is it possible to give advice hoe à spybuilding should fight in à war?
     
  16. Re: Advanced Guide to Espionage (Version 2.1)

    Do you need to have max plunder first.
     
  17. Re: Advanced Guide to Espionage (Version 2.1)

    Good post really helped.
     
  18. Re: Advanced Guide to Espionage (Version 2.1)

    You going to edit for new war system?
     
  19. Re: Advanced Guide to Espionage (Version 2.1)

    I believe he's still working on the war system spy update. Just a good guess though ;-)
     
  20. Re: Advanced Guide to Espionage (Version 2.1)

    My next land is 600mil. You stated that you should build lvl 3 guilds until you get your 900 mil land, but I saved up for a lvl4 guild instead and placed it on my 300mil land.

    I think this is a better route to take, as it adds more max plunder than 2 lvl 3 guilds. Also, it gives 5k spies. It has made saving for my 600mil land much more easier, and gives a lot more plunder when I attack OSFs with my 1 lvl3 forge.