Have you ever sat and though "I wonder if I am a good warrior or is it the team" or "I want to 1v1" but you just can find the time to test it? Well Weekend Wars(WW for short) is just the thing for you. This will put equally sized(and hopefully equally experienced) players in a fight to get the most successful actions and the most plunder. Now let's get into the true works of the Weekend Wars Weekend Wars- Times- From Saturday 12am(some time zone) to midnight on Sunday(same time zone) Duration- 1-3hrs depending on what Devs see fit and it will also give plenty of time for a surprise come back Ranges •Babies(0-3m) •Smalls(3m-7m) •Mids(7m-12m) •Larges(12m-18m) •Heavies(18m ) There will be a separate division for Hansels/PS(70%-75% of total buildings is from spies) and Attackers(70%-75% of total buildings is from attack buildings). •Hybrid ideas -Hybrids will be used as fillers due to their ability to hit both styles of troops -Hybrids will be determined by their total number of each building Examples: Player A has 40attack buildings/attack defense buildings and 35 spy buildings/spy defense buildings he would be classified as an attack build. Player B has 35 attack buildings/attack defense buildings and 40 spy buildings/spy defense builds he would be classified as a spy. Rules- 1. Crystals can be allowed or not allowed(Up to Devs) 2. Mith can be turned on or turned off(Up to Devs) 3. No buildings can be bought after you are given opponent 4. No allies will be bought/sold after you are given opponent 5. No equipment will be equipped/unequipped after you are given opponent Rewards •There will be multiple levels for this reward so that way there is incentive to keep on fighting 1. Winning a round -This will give a totally new form of currency that can only be obtained from Weekend Wars(This is used to upgrade only not to buy) 2. Winning the Tournament -This will give a spell boosting PvP plunder for all of next week(20%-40% but is totally up to Devs) -Will give Equipment that can only be obtained from Weekend Wars(get one piece every time u win) Example: You get Legs first win. Next time you win is a Ring If there is anything in here that you would like tweaked or if there is anything that you would like added please feel free to post bellow. Be sure to check out my other thread called New/Borrowed ideas giving ideas on how to improve/better them or post original ideas on there. Lordbrightblade
That was the one thing I forgot/just could not find a solution for so I guess they would be a special case or they would be a filler for wars since they can steal attacks and make some great money from attacks on spies but I just don't know for sure. If u have any suggestions feel free to share
Your definition of hansel is off. Its not a % based off stats. Its a % based off buildings. Edit: other than that, solid idea. For the hybrid thing, i suggest spy heavies in attack bracket, attack heavies in spy bracket. And even hybrids in either or, depending on numbers of each.
Thx sorry it has been a good time since I looked at the exact definition of a hansel but I am fixing it now. Also I will add the hybrid idea in as a side thing also with the one right now