War #15 Duration: 120 Minutes Type: Advantage KO: 7 to 12 minutes (you can come out 5 minutes early if you choose) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 20 PST - Saturday - 6am EST - Saturday - 9am GMT - Saturday - 2pm SGT - Saturday -10pm War #16 Duration: 120 Minutes Type: Advantage KO: 7 to 12 minutes (you can come out 5 minutes early if you choose) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 20 PST - Saturday - 1pm EST - Saturday - 4pm GMT - Saturday - 9pm SGT - Sunday - 5am War #17 Duration: 120 Minutes Type: Advantage KO: 7 to 12 minutes (you can come out 5 minutes early if you choose) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 20 PST - Saturday - 7pm EST - Saturday - 10pm GMT - Sunday - 3am SGT - Sunday - 11am ****** ONLY 55 MINUTES TO SIGN UP BETWEEN WARS ******* War #18 (war down under) Duration: 120 Minutes Type: Advantage KO: 7 to 12 minutes (you can come out 5 minutes early if you choose) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 20 PST - Sunday - 12am EST - Sunday - 3am GMT - Sunday - 8am SGT - Sunday - 4pm AEDT - Sunday - 7pm War #19 Duration: 120 Minutes Type: Random KO: Random 5 to 15 minutes Health Crystals: 2 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 20 PST - Sunday - 6am EST - Sunday - 9am GMT - Sunday - 2pm SGT - Sunday -10pm War #20 Duration: 120 Minutes Type: Random KO: Random 5 to 15 minutes Health Crystals: 2 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 20 PST - Sunday - 1pm EST - Sunday - 4pm GMT - Sunday - 9pm SGT - Monday - 5am War #21 Duration: 120 Minutes Type: Random KO: Random 5 to 15 minutes Health Crystals: 2 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 20 PST - Sunday - 7pm EST - Sunday - 10pm GMT - Monday - 3am SGT - Monday - 11am War #22 (war down under) Duration: 120 Minutes Type: Random KO: Random 5 to 15 minutes Health Crystals: 2 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 20 PST - Monday - 12am EST - Monday - 3am GMT - Monday - 8am SGT - Monday - 4pm AEDT - Monday - 7pm
Kaw_admin, people have repeatedly asked for shorter ko windows, and you've even acknowledged that. Why did you increase the window to 10 minutes on some wars? That's exactly the opposite of what the community has asked for. Thanks
Don't want to do it on 2hr war with 20 people. Want to test it with a smaller roster size and duration during next week.
5 to 15 random ko such a big window. All war types Saturday the same. Any way you can mix up war types and roster sizes during the weekend?
I go inactive for the week to come back to less wars for me (( :shock: devs why have an "aussie war time" at 6-7pm (that's a time most families are eating dinner), then start then next one at midnight-1am ((((((((( you kill my best war time around the 10pm in Australia :evil:
Dev, the way for winning the war is depends on plunders, seems like warrior type got beneficiary than other build type. How can hansel/hybrids stand for a win in the war? Can you consider about most KO to opponent for the win? Its fair for everyone to do the KO, self KO consider as defense strategic.