WEEKEND CHAOS WARS - Dec 7th and 8th

Discussion in 'Past Events' started by admin, Dec 6, 2013.

  1. War #15
    Duration: 120 Minutes
    Type: Advantage
    KO: 7 to 12 minutes (you can come out 5 minutes early if you choose)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 20
    PST - Saturday - 6am
    EST - Saturday - 9am
    GMT - Saturday - 2pm
    SGT - Saturday -10pm


    War #16
    Duration: 120 Minutes
    Type: Advantage
    KO: 7 to 12 minutes (you can come out 5 minutes early if you choose)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 20
    PST - Saturday - 1pm
    EST - Saturday - 4pm
    GMT - Saturday - 9pm
    SGT - Sunday - 5am


    War #17
    Duration: 120 Minutes
    Type: Advantage
    KO: 7 to 12 minutes (you can come out 5 minutes early if you choose)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 20
    PST - Saturday - 7pm
    EST - Saturday - 10pm
    GMT - Sunday - 3am
    SGT - Sunday - 11am

    ****** ONLY 55 MINUTES TO SIGN UP BETWEEN WARS *******

    War #18 (war down under)
    Duration: 120 Minutes
    Type: Advantage
    KO: 7 to 12 minutes (you can come out 5 minutes early if you choose)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 20
    PST - Sunday - 12am
    EST - Sunday - 3am
    GMT - Sunday - 8am
    SGT - Sunday - 4pm
    AEDT - Sunday - 7pm

    War #19
    Duration: 120 Minutes
    Type: Random
    KO: Random 5 to 15 minutes
    Health Crystals: 2
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 20
    PST - Sunday - 6am
    EST - Sunday - 9am
    GMT - Sunday - 2pm
    SGT - Sunday -10pm


    War #20
    Duration: 120 Minutes
    Type: Random
    KO: Random 5 to 15 minutes
    Health Crystals: 2
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 20
    PST - Sunday - 1pm
    EST - Sunday - 4pm
    GMT - Sunday - 9pm
    SGT - Monday - 5am


    War #21
    Duration: 120 Minutes
    Type: Random
    KO: Random 5 to 15 minutes
    Health Crystals: 2
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 20
    PST - Sunday - 7pm
    EST - Sunday - 10pm
    GMT - Monday - 3am
    SGT - Monday - 11am


    War #22 (war down under)
    Duration: 120 Minutes
    Type: Random
    KO: Random 5 to 15 minutes
    Health Crystals: 2
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 20
    PST - Monday - 12am
    EST - Monday - 3am
    GMT - Monday - 8am
    SGT - Monday - 4pm
    AEDT - Monday - 7pm
     
  2. 120 minutes.. Why not just say two hour wars
     
  3. [​IMG]
     
  4. Because 120 minutes is 6 hours.
     
  5. Lol kaw_admin told you! 
     
  6. I hope you're joking sholron
     
  7. Sholan is just kidding right??
     
  8. Are the war#'s correct? They seem to be duplicates of today?
     
  9. Kaw_admin, people have repeatedly asked for shorter ko windows, and you've even acknowledged that. Why did you increase the window to 10 minutes on some wars? That's exactly the opposite of what the community has asked for.

    Thanks
     
  10. Please fix the war #, it doesn't seems
    right
     
  11. Don't want to do it on 2hr war with 20 people. Want to test it with a smaller roster size and duration during next week.
     
  12. 5 to 15 random ko such a big window. All war types Saturday the same. Any way you can mix up war types and roster sizes during the weekend?
     
  13. And don't forget about old fashioned 2hr 15 minute fixed ko. Those are nice too
     
  14. But you can make a longer, more annoying ko window for a 2 hr war with 20 ppl???
     
  15. I go inactive for the week to come back to less wars for me :(((
    :shock:
    devs why have an "aussie war time" at 6-7pm (that's a time most families are eating dinner), then start then next one at midnight-1am :((((((((((

    you kill my best war time around the 10pm in Australia :evil:
     
  16. Your Aussie brethren complained until I created that time slot.
     
  17. We want to give everyone in each timezone an opportunity to try the different war types.
     
  18. Dev, the way for winning the war is depends on plunders, seems like warrior type got beneficiary than other build type. How can hansel/hybrids stand for a win in the war?
    Can you consider about most KO to opponent for the win? Its fair for everyone to do the KO, self KO consider as defense strategic.
     
  19. Lol oreo, i can't even come up with a response for you. You are clearly clueless as to how war works
     
  20. Hi luigi, my bad for misunderstanding, so could you clear me up?