War idea

Discussion in 'Ideas + Feature Requests' started by XxXbatdogXxX, Nov 22, 2015.

  1. Just as the title states, this just something I came up with. The idea of lowland wars was a great concept. It allows all players a chance to war. So why not Highland wars/Hoarfrost wars/Abysmal Wars?

    Highland Wars, allow players to utilize their highlands & Lowlands in this style of war. Winning should grant EElv2

    Hoarfrost Wars, Same theory allow players to use everything but abysmal lands as their war build. Winning should grant EE3

    Abysmal Wars, Use of all lands. Grant EE4 for winning

    Why the increase in EE payouts? Simple! Seeing how a lot of players have spent countless hours & money into their idea perfect war build. Reward them for winning higher their wars. Wars exclusive to lowlands are great & allow for everyone to join.

    Raising the bar on winning has the potential of making War that much more appealing to all players. Small players could build up to higher their wars & large players could continue to be rewarded for their effort. As for existing EE (Example lv2 then win a abysmal war) would set you up for EE5. Less xtals needed for EE levels & large players would be less interested in doing 5 small wars. Loosing would decrease the levels at the current rates (open to new ideas)

    Disclaimer, Trolls welcome to post away. Even spam posts bump this back to the front page. Feel free to tell me what you think.
     
  2. 4 ee for a war, which substances did you consume?
     
  3. Maybe let them see how many
    1 exploit lowlands first
    2 work out the bugs
    3 improve and set up the system for lowland wars. And then reintroduce this suggestion when there is an established working model for them to build it on.
     
  4. Participation is too thin to spread around.
    Need to build up more ppl warring.
     
  5. Exploit LL War how?

    Ppl can build easily n cheaply n all rosters can be whatever is chosen. Limitations r for us all.
     
  6. Lowlands being EE1 & so on. Winning a war that incorporates the use of all your lands not just isolated areas requires more dedication. Lowland wars were a great setup because you throw a war build up in a hurry. Players should be rewarded better for winning more difficult wars.
     
  7. This would give a good incentive for players to build towards a respectable war build. As it is, people complain about the vast majority of players being strictly PvE. Problem is veteran warring players have a huge advantage over new waring players (Granted it was a well earned one built over time) A new war setup could & more likely would fix the issue with players being strictly PvE
     
  8. No support.
     

  9. I love those bold bits.
     
  10. Serious response though.. The devs are probably planning similar dependant on the success of LL wars
     
  11. Sure once ll wars are completely nailed down then adding the other lands would be a good step but keep ee levels the same for each war. 1 win you go up 1, 1 loss you go down 1.
     
  12. Why not give more rewards for the risk? That's my question, if they incorporate wars based off lands. Players with a war build will be ready. Why not reward them for risking a loss at a higher teir? Lowland wars screw large accounts what have spent countless hours building. Why not give loyal warring players more for going the extra mile. While on the same hand lower their wars cater to smaller players & encourage building up for faster EE levels at higher theirs.
     
  13. I don't really understand that tbh people have built their ACCTS for a 1 hour war? I don't think so there is other things to do in this game you know and to offer big ACCTS more ee levels than a new player what? If anything it should be the other way around.
     
  14. no no no and no
    ll wars are enough
     

  15. You dont understand how players who put up millions in defensive towers & take a huge plunder cut dont get screwed when theirs wars that solely base things off your low lands? Seriously?
     
  16. They get the benefit of their towers the other 23 hours of the day and so do i I'm in a war now and I'm using my whole build and the towers are benefiting me.
     
  17. Ever tried hitting a player with more ADT or SDT than you have overall dominant stats (example my spy stats) stats? I have, its not easy. Those who choose the risk of waring on high teirs get better rewards. Risk Verses Rewards simple. Your towers only help with PvP related things verses the loss in plunder in pve hence why EE is a winnable bonus from war.
     
  18. No, they spent money to get where they are now . It would take much longer for me to even come close to ABBC or even HFBC compared to those that spend thousands on a tap tap game . I don't understand why they spend so much money on this game when they should be spending it on their family or kids or relatives etc. What are you all going to do once the game is gone and those thousands of dollars you spent on a game are gone too?
     
  19. It's not a bad idea but the more EE part just won't work. Just because u have more lands does not mean they're losing more
     
  20. Not so much that you are losing more. If you join a war as it is you risk getting BC players against you. Theory is you should be rewarded higher for taking in a higher risk. 25 lands = low risk. 50 Higher so on & so forth.