War footings/modes

Discussion in 'Ideas + Feature Requests' started by CaliburnGreywolf, Nov 29, 2013.

  1. To make wars more interesting, introduce a "footing" option.

    Different stances/footings can be chosen.

    You choose a footing within one regen cycle. It does not take effect until the end of the FOLLOWING regen cycle and you cannot choose a new footing until THAT regen cycle is over.

    I.E. my troops are regenerating and I want to switch to defensive mode. I choose it. my troops regenerate once 0-5 minutes later. I have to wait 5 MORE minutes for that stance to take effect.It takes effect. I have to wait 5 minutes before choosing a new stance, and then five MORE for it to take effect.
    (so you can shift stances every 10-15 minutes)

    Stances might include

    War: no bonus. default.
    Fortify: + large defense bonus, +smaller spy defense bonus - attack and - spy attack to match.
    Purge: + very large spy defense bonus but 1/2 regen rate.
    Charge: + large attack bonus - large defense bonus
    Stealth: - attack +spy attack
    Hide: +defense -spy defense
    Siege: +attack + defense - spy defense - spy attack

    and others.

    This lends a method for strategies to shift during the war, essentially making minor temporary changes to builds. The delay in changing stances prevents immediately shifting to attack and immediately shifting to defense, and may encourage the choice to switch to attack, partially unload, switch to defense and regen...as opposed to skimming being a default option.

    The % bonuses could be as small as 1% or as large as 25% and might need tweaking after being set.