Ok so just a quick idea. Basically, wars would have a small chance of dropping a piece of equipment (for the winning side only). There would be a piece of every single type of equipment (that's right, all 12!) which would be a set. The purpose of this equipment would be to not only grant attack and defence like normal equipment, but to steal a bonus percentage plunder when you KO someone, depending on how many pieces of equipment from the set you have on. For example: 1 = 3% 2 = 5% 3 = 7% 4 = 9% 5 = 11% 6 = 13% 7 = 15% 8 = 17% 9 = 19% 10 = 21% 11 = 23% 12 = 30% (a bonus increment for set completion) So for example, if a player would normally KO someone and steal 100m, if they had the entire set on they would steal 130m plunder instead. Now as for atk/def/spyatk/spydef, these would start at low, base amounts, and could be increased by enchanting them at the Mage using mithril. Ty ️
great thought, the main pieces ( ones usually with high stats) should stay high but has a reduced drop rate, and lower BFE ones have a higher drop rate just my thoughts ️
Elite war clans with tons of that gear vs other clans with out it would be even more lopsided than before. Or in indy wars a clan could have way more than the other clan and have a huge plunder advantage.
We all know devs dont know how to make a good match up. And players exploit match ups to the fullest extent possible. That would add another variable to the mix which they havent really done right in the first place with their match making algorithm.