Updated Chaos War Schedule

Discussion in 'Past Events' started by [ATA]Grant, Dec 30, 2013.

  1. Hello all,

    We've made some changes to this week's schedule to increase the number of successful matches over the weekend wars. Classic wars have been changed to Random and Advantage. The smaller roster size required should allow players to register more clans, resulting in an increase in the number of successful matches.

    In addition to this, we've gone and doubled the Ice Moths you receive from winning wars making them an excellent way to earn weapons and more from the Ice Moth Hunt

    Note: The increased moths will take effect beginning with War #3
    _____

    Here is the Weekly Schedule for the CHAOS WARS from now through January 5th.

    MONDAY

    War #1
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Monday - 6am
    EST - Monday - 9am
    GMT - Monday - 2pm
    SGT - Monday -10pm

    War #2
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Monday - 1pm
    EST - Monday - 4pm
    GMT - Monday - 9pm
    SGT - Tuesday - 5am

    War #3
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Monday - 7pm
    EST - Monday - 10pm
    GMT - Tuesday - 3am
    SGT - Tuesday - 11am


    TUESDAY

    War #4 (war down under)
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Tuesday - 12am
    EST - Tuesday - 3am
    GMT - Tuesday - 8am
    SGT - Tuesday - 4pm
    AEDT - Tuesday - 7pm

    War #5
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Tuesday - 6am
    EST - Tuesday - 9am
    GMT - Tuesday - 2pm
    SGT - Tuesday -10pm

    War #6
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Tuesday - 1pm
    EST - Tuesday - 4pm
    GMT - Tuesday - 9pm
    SGT - Wednesday - 5am

    War #7
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Tuesday - 7pm
    EST - Tuesday - 10pm
    GMT - Wednesday - 3am
    SGT - Wednesday - 11am


    WEDNESDAY

    War #8 (war down under)
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Wednesday - 12am
    EST - Wednesday - 3am
    GMT - Wednesday - 8am
    SGT - Wednesday - 4pm
    AEDT - Wednesday - 7pm

    War #9
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Wednesday - 6am
    EST - Wednesday - 9am
    GMT - Wednesday - 2pm
    SGT - Wednesday -10pm

    War #10
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Wednesday - 1pm
    EST - Wednesday - 4pm
    GMT - Wednesday - 9pm
    SGT - Thursday - 5am

    War #11
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Wednesday - 7pm
    EST - Wednesday - 10pm
    GMT - Thursday - 3am
    SGT - Thursday - 11am


    THURSDAY

    War #12 (war down under)
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Thursday - 12am
    EST - Thursday - 3am
    GMT - Thursday - 8am
    SGT - Thursday - 4pm
    AEDT - Thursday - 7pm

    War #13
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Thursday - 6am
    EST - Thursday - 9am
    GMT - Thursday - 2pm
    SGT - Thursday -10pm

    War #14
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Thursday - 1pm
    EST - Thursday - 4pm
    GMT - Thursday - 9pm
    SGT - Friday - 5am

    War #15
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Thursday - 7pm
    EST - Thursday - 10pm
    GMT - Friday - 3am
    SGT - Friday - 11am


    FRIDAY

    War #16 (war down under)
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Friday - 12am
    EST - Friday - 3am
    GMT - Friday - 8am
    SGT - Friday - 4pm
    AEDT - Friday - 7pm

    War #17
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Friday - 6am
    EST - Friday - 9am
    GMT - Friday - 2pm
    SGT - Friday -10pm

    War #18
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Friday - 1pm
    EST - Friday - 4pm
    GMT - Friday - 9pm
    SGT - Saturday - 5am

    War #19
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Friday - 7pm
    EST - Friday - 10pm
    GMT - Saturday - 3am
    SGT - Saturday - 11am


    SATURDAY

    War #20 (war down under)
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Saturday - 12am
    EST - Saturday - 3am
    GMT - Saturday - 8am
    SGT - Saturday - 4pm
    AEDT - Saturday - 7pm

    War #21
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Saturday - 6am
    EST - Saturday - 9am
    GMT - Saturday - 2pm
    SGT - Saturday -10pm

    War #22
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Saturday - 1pm
    EST - Saturday - 4pm
    GMT - Saturday - 9pm
    SGT - Sunday - 5am

    War #23
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Saturday - 7pm
    EST - Saturday - 10pm
    GMT - Sunday - 3am
    SGT - Sunday - 11am


    SUNDAY

    War #24 (war down under)
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Sunday - 12am
    EST - Sunday - 3am
    GMT - Sunday - 8am
    SGT - Sunday - 4pm
    AEDT - Sunday - 7pm

    War #25
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Sunday - 6am
    EST - Sunday - 9am
    GMT - Sunday - 2pm
    SGT - Sunday -10pm

    War #26
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Sunday - 1pm
    EST - Sunday - 4pm
    GMT - Sunday - 9pm
    SGT - Monday - 5am

    War #27
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Sunday - 7pm
    EST - Sunday - 10pm
    GMT - Monday - 3am
    SGT - Monday - 11am


    MONDAY

    War #28 (war down under)
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Monday - 12am
    EST - Monday - 3am
    GMT - Monday - 8am
    SGT - Monday - 4pm
    AEDT - Monday - 7pm
     
  2. Banners ACHOO
     
  3. Good job Devs hoping for 11vs11 1hr matches during S3 as well.
     
  4. Sweet
     
  5. Extremely stupid, you took the only good type of war out of the schedule. Completely ridiculous
     
  6. THANK YOU!!! :)
     
  7. In my humble opinion the weekend war activity would be increased by simply changing the wars to 1 hour long. It would be no problem coming up with 20 people to war for 1 hour. The 2 hour war of constant spamming (based on the type of war) is not fun for anyone. We can all spam for an hour or so.

    Just saying
     
  8. 2 hour wars are great for peak times. Ugh. All 1h 11man random ko. Such chaos :/
     
  9. Hey devs, you ever think that we, your customers, enjoyed having larger rosters in war as well? 90% of a clan doesn't want to sit on the sidelines for several hours at a time.
     
  10. Let's go ahead and completely destroy what clan unity we were trying to hang on to. Thanks.
     
  11. We certainly understand that bigger rosters make for fun wars, but at the same time when a large portion of clans aren't matched up that's not enjoyable for anyone. With the smaller roster sizes, a significant increase in registrations for wars can be seen, and this increases the number of successful matches made. None of these changes are permanent however, and we can continue to look at the situation and change things up to constantly improve your experience.
     
  12. Can you consider more war times than the four you use now? A 2 Hour difference difference +/- would be greatly appreciated.
     
  13. Best ee were 4 hour long pretty much just gone downhill from there.
     
  14. What happened to the 15 man rosters? They was decent.
     
  15. Why get rid of classic style KO? That was the best for the clan I warred in.. we damn near always won those wars.
     
  16. Those wars showed how flawed the match up system still is the worst ....

    If they don't come up with a reasonable solution soon ee really will die to all but a few clans ... Ur already seeing many just stop warring ee and when they do they pretty much stop kaw
     
  17. Wow. I hope it really will be only for this week. I don't mind the 11 man rosters but getting rid of classic KO altogether? All this crap with wars making me say screw EE for Season 3.
     
  18. Devs, why not just have a good mix? 11, 15, 20, 29.... Why make it static at one level. I know u get more clans participating but in a clan of 100, 89 will have to sit out for 3-4hrs at a time... 3 wars a day that's 12hrs... How fun is that war set up for them?
     
  19. What about doubling the payout for the people who don't have a war clan or can't war???