Hello all, We've made some changes to this week's schedule to increase the number of successful matches over the weekend wars. Classic wars have been changed to Random and Advantage. The smaller roster size required should allow players to register more clans, resulting in an increase in the number of successful matches. In addition to this, we've gone and doubled the Ice Moths you receive from winning wars making them an excellent way to earn weapons and more from the Ice Moth Hunt Note: The increased moths will take effect beginning with War #3 _____ Here is the Weekly Schedule for the CHAOS WARS from now through January 5th. MONDAY War #1 Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Monday - 6am EST - Monday - 9am GMT - Monday - 2pm SGT - Monday -10pm War #2 Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Monday - 1pm EST - Monday - 4pm GMT - Monday - 9pm SGT - Tuesday - 5am War #3 Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Monday - 7pm EST - Monday - 10pm GMT - Tuesday - 3am SGT - Tuesday - 11am TUESDAY War #4 (war down under) Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Tuesday - 12am EST - Tuesday - 3am GMT - Tuesday - 8am SGT - Tuesday - 4pm AEDT - Tuesday - 7pm War #5 Duration: 60 Minutes Type: Advantage KO: 7 to 13 minutes (you can come out 6 minutes early) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Tuesday - 6am EST - Tuesday - 9am GMT - Tuesday - 2pm SGT - Tuesday -10pm War #6 Duration: 60 Minutes Type: Advantage KO: 7 to 13 minutes (you can come out 6 minutes early) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Tuesday - 1pm EST - Tuesday - 4pm GMT - Tuesday - 9pm SGT - Wednesday - 5am War #7 Duration: 60 Minutes Type: Advantage KO: 7 to 13 minutes (you can come out 6 minutes early) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Tuesday - 7pm EST - Tuesday - 10pm GMT - Wednesday - 3am SGT - Wednesday - 11am WEDNESDAY War #8 (war down under) Duration: 60 Minutes Type: Advantage KO: 7 to 13 minutes (you can come out 6 minutes early) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Wednesday - 12am EST - Wednesday - 3am GMT - Wednesday - 8am SGT - Wednesday - 4pm AEDT - Wednesday - 7pm War #9 Duration: 60 Minutes Type: Advantage KO: 7 to 13 minutes (you can come out 6 minutes early) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Wednesday - 6am EST - Wednesday - 9am GMT - Wednesday - 2pm SGT - Wednesday -10pm War #10 Duration: 60 Minutes Type: Advantage KO: 7 to 13 minutes (you can come out 6 minutes early) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Wednesday - 1pm EST - Wednesday - 4pm GMT - Wednesday - 9pm SGT - Thursday - 5am War #11 Duration: 60 Minutes Type: Random KO: 7 to 13 minutes (you can come out 6 minutes early) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Wednesday - 7pm EST - Wednesday - 10pm GMT - Thursday - 3am SGT - Thursday - 11am THURSDAY War #12 (war down under) Duration: 60 Minutes Type: Advantage KO: 7 to 13 minutes (you can come out 6 minutes early) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Thursday - 12am EST - Thursday - 3am GMT - Thursday - 8am SGT - Thursday - 4pm AEDT - Thursday - 7pm War #13 Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Thursday - 6am EST - Thursday - 9am GMT - Thursday - 2pm SGT - Thursday -10pm War #14 Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Thursday - 1pm EST - Thursday - 4pm GMT - Thursday - 9pm SGT - Friday - 5am War #15 Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Thursday - 7pm EST - Thursday - 10pm GMT - Friday - 3am SGT - Friday - 11am FRIDAY War #16 (war down under) Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Friday - 12am EST - Friday - 3am GMT - Friday - 8am SGT - Friday - 4pm AEDT - Friday - 7pm War #17 Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Friday - 6am EST - Friday - 9am GMT - Friday - 2pm SGT - Friday -10pm War #18 Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Friday - 1pm EST - Friday - 4pm GMT - Friday - 9pm SGT - Saturday - 5am War #19 Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Friday - 7pm EST - Friday - 10pm GMT - Saturday - 3am SGT - Saturday - 11am SATURDAY War #20 (war down under) Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Saturday - 12am EST - Saturday - 3am GMT - Saturday - 8am SGT - Saturday - 4pm AEDT - Saturday - 7pm War #21 Duration: 60 Minutes Type: Advantage KO: 7 to 13 minutes (you can come out 6 minutes early) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Saturday - 6am EST - Saturday - 9am GMT - Saturday - 2pm SGT - Saturday -10pm War #22 Duration: 60 Minutes Type: Advantage KO: 7 to 13 minutes (you can come out 6 minutes early) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Saturday - 1pm EST - Saturday - 4pm GMT - Saturday - 9pm SGT - Sunday - 5am War #23 Duration: 60 Minutes Type: Advantage KO: 7 to 13 minutes (you can come out 6 minutes early) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Saturday - 7pm EST - Saturday - 10pm GMT - Sunday - 3am SGT - Sunday - 11am SUNDAY War #24 (war down under) Duration: 60 Minutes Type: Advantage KO: 7 to 13 minutes (you can come out 6 minutes early) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Sunday - 12am EST - Sunday - 3am GMT - Sunday - 8am SGT - Sunday - 4pm AEDT - Sunday - 7pm War #25 Duration: 60 Minutes Type: Advantage KO: 7 to 13 minutes (you can come out 6 minutes early) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Sunday - 6am EST - Sunday - 9am GMT - Sunday - 2pm SGT - Sunday -10pm War #26 Duration: 60 Minutes Type: Advantage KO: 7 to 13 minutes (you can come out 6 minutes early) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Sunday - 1pm EST - Sunday - 4pm GMT - Sunday - 9pm SGT - Monday - 5am War #27 Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Sunday - 7pm EST - Sunday - 10pm GMT - Monday - 3am SGT - Monday - 11am MONDAY War #28 (war down under) Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Monday - 12am EST - Monday - 3am GMT - Monday - 8am SGT - Monday - 4pm AEDT - Monday - 7pm
In my humble opinion the weekend war activity would be increased by simply changing the wars to 1 hour long. It would be no problem coming up with 20 people to war for 1 hour. The 2 hour war of constant spamming (based on the type of war) is not fun for anyone. We can all spam for an hour or so. Just saying
Hey devs, you ever think that we, your customers, enjoyed having larger rosters in war as well? 90% of a clan doesn't want to sit on the sidelines for several hours at a time.
We certainly understand that bigger rosters make for fun wars, but at the same time when a large portion of clans aren't matched up that's not enjoyable for anyone. With the smaller roster sizes, a significant increase in registrations for wars can be seen, and this increases the number of successful matches made. None of these changes are permanent however, and we can continue to look at the situation and change things up to constantly improve your experience.
Can you consider more war times than the four you use now? A 2 Hour difference difference +/- would be greatly appreciated.
Why get rid of classic style KO? That was the best for the clan I warred in.. we damn near always won those wars.
Those wars showed how flawed the match up system still is the worst .... If they don't come up with a reasonable solution soon ee really will die to all but a few clans ... Ur already seeing many just stop warring ee and when they do they pretty much stop kaw
Wow. I hope it really will be only for this week. I don't mind the 11 man rosters but getting rid of classic KO altogether? All this crap with wars making me say screw EE for Season 3.
Devs, why not just have a good mix? 11, 15, 20, 29.... Why make it static at one level. I know u get more clans participating but in a clan of 100, 89 will have to sit out for 3-4hrs at a time... 3 wars a day that's 12hrs... How fun is that war set up for them?