This serves to provide an insight to the mechanics of the game. There shall be add ons to this to make it better. Recommended for beginners The objective of the game is to have fun. We also engage in diplomacy, chitchat, fighting and growing. First thing to grow. Growing is easy simply make money and develop the land. 2nd thing is to make money. Money can be made via questing, fighting and trading*. Let's talk about making money via quest. Click the quest and do it. Quest consumes troops, which come from army buildings like barracks, workshop etc. Quest mechanics. The more troops used, the higher chances of success, and the larger the casualties. Let us see how this works. Example 1st quest: evacuate consumes ~ 19 troops. More if troops number is low. Total troops capacity = 500 (I buildings) Now what if we have 2 buildings? Consumes ~ 38 troops. More troops if number is low. Total troops capacity = 1000 (2 buildings) Why is this so? It means each building send out troops and 19 troops from each building die. So in practice the number of quest we do with 2 building is the same as if we do with 1 building. Weird isn't it? But! Having 2 building instead of 1 increases the chances of success. The rewards are the same, the troops that die is also fixed. An insight by TZ. To get the most just starting out step 1: waste all the troops from the initial building on quest. Step 2: explore land and build another troops building. Step 3: waste all the troops from the second building on quest. Step 4: by now the money earn can get you another plot of land and (maybe / maybe not) another building. Conclusion: within 5 mins we can achieve buying 2 plots of land and building. Why it works? As units from the first building is all wasted, and we build a second building, the total capacity may be 1000 but 1st building has 0 troops and so will not send troops. Only 19 troops from the 2nd building will die. So we can do double the amount of quest. It all works by proportion. A level 2 barracks capacity (1000)will die 38 troops So last example. I have a level 2 barracks and a level 1 barracks. The level 2 barracks send out 1000 troops and die 38 while the level 1 barracks send out 500 troops and die 19. Total troops death = 57. More troops means more chances of success as well as more difficult quest. Final note. Even on easy quest, there is always a chance of failure. Here I have described quest mechanics. Hope it helps. The next part shall be a continuation of this tread and cover other aspects of the game.