Turtle build?

Discussion in 'Strategy' started by *ThHeartbreakKid (01), Dec 2, 2012.

  1. How do I build a Turtle Build?
     
  2. You build Turtle Refugees, costing each 25,000. You level them up to level 4, and you now have an income of 54 turtles per hour.
     
  3. You build one stable build 1 guild then u just build def towers and u keep the guild and stable at lvl 1
     
  4. Ok guys stop trolling the noob.

    It's basically a build where you have a least 20 towers of atk or spy.
     
  5. Troop or spy*
     
  6. Turtle build has over double the defends stats when compared to attack. Could be in spy stats or attack stars.
     
  7. Turtle build is 48 Defense or Spy Defense towers and one only Troop Buildong
     
  8. Its not really good for much though...

    Or is it? DUH DUH DUNNNN
     
  9. Good for reflecting attacks. In Estoc wars it will be awesome
     
  10. Best build for estocs =

    100k/4m/2m/5m
     
  11. The idea is that others ko themselves halfway hitting you before your clan can do a mass ko.
     
  12. Check Canadiangal thread
     
  13. The build I mentioned if it has 0 gold out cannot be hit with attacks, meaning you HAVE to be scouted to get your troops down. With the 5m spy defence, (3m if 0 spies), full SDP, Ok BFA, and mith I doubt anyone will be able to assass your troops down as they will fail most, if not all hits. You could take out the troop towers and add a bit more Volarys or SDT if you wanted. Allot like Ryan and rocket in YAFI.
     
  14. Sorry, assassinated to get your troops down*
     
  15. Already answered. It is not an EB build, it is a war build where you're having a LOT of incoming.
     
  16. Val, when T11 comes out it would take a LOT of work to build up there.
     
  17. Ummm obviously..?
    It would come down to ally trading, haunting item phase and nobbing. Some people drop the build altogether when a new tier comes out, and build guilds to get plunder again.
     
  18. I though we had T3 spies now...?