Tower Builds

Discussion in 'Strategy' started by Bombastic-Fairy-Lord, Oct 4, 2013.

  1. Ok.... many of you may remember the awesome tower build...

    And how it was considered an exploit...

    And mechanics were taken away....

    My question to you, tho, is....

    Do the mechanics still exist? Are they on a higher level, or were they eliminated 100%?

    If the mechanics do still exist, what is the ratio? What is required to actually get it?

    There are a few things I want to test, and tower build mechanics are required to actually successfully pull
    the build off.

    So please, discuss, let me know.

    Also, discuss if you think they should be brought back on a higher level if elminated or whatnot.
     
  2. Reserved for test results
     
  3. I think you need 85% towers for it
     
  4. So it does still exist?

    That makes my testing possible :)
     
  5. It's around 75% build towers. The mechanics don't work In EE.
     
  6. That's fine o.o

    I don't need them to work for EE...

    The build I'm working on is going to try to combine pure spy and tower build mechanics.

    Either it works or it doesn't. I'm hoping it works though :D
     
  7. Why would u need tower build mechs if pure spy? To prevent a PS strip all u do is scoutbomb bellow 20% spies. Pure spies can actually be great banks if u have a team watching your allies around the clock and as soon as allies are hired scout bombing so u DTW both ways
     
  8. Can still steal a purespy when its 0'ed

    Ask bed ambo from LR
     
  9. 
     
  10. Just humor me o.o

    If I wanna waste all the billions I have and am going to put into this, then let me o.o

    If it works out right, it will be the ultimate PvP machine.

    If it doesn't work out, I get hella towers o.o
     
  11. I forget.. What is the tower build
     
  12. @Hand-of-god

    Wrong, PS are terrible banks. They are always open for steal as long as they have gold out (even if 0 spies) and scouting below 20% just means they are dtw to attacks.