Tower Build?

Discussion in 'Strategy' started by Talbert, Jun 2, 2013.

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  1. So I know there were TONS of forum threads about the tower build a few months back. But now I am struggling to find the information I need.

    Here's what Im trying to figure out:

    1- Are the new mechanic requirements 70% or 75% towers?
    2- Does it have to be sdt's for the mechanics to work? Or can you use a combination of sdt's and adt's? And are there some other kind of mechanics if you use all adt's instead of the usual sdt's?

    If someone could post the links to old threads that have this information that would be great!
     
  2. 1. 75%
    2. Any towers
     
  3. Alrighty... thanks!

    mod plz lock
     
  4. Or you could try it yourself and find out >:D
     
  5. That's 38 towers.
    50 / 4 = 12.5.
    12.5 * 3 = 37.5.
    (Rounded up... It's always up with KaW (Except for cash purchases.))
    So 38 towers.
     
  6. That cash part made no sense...
     
  7. True... I was thinking too much. ****.
     
  8. Lots of static defense... You're almost untouchable.
     
  9. It'd be interesting, to be sure.
     
  10. Build 12
    Possible Hansel Killer Build
    HL
    10 spy def t5
    5 def TF
    10 vols
    LL
    19SoS
    5Coe
    Lv3 castle.
    STATS
    Attk 533,720
    Def 2,071,586
    Spy Atk 2,881,640
    Spy Def 5,293,280
    Cost: 4,688,744,009,000

    Here's an interesting build


    Thoughts?
     
  11. OP wanted the 75% thing... And, my maths is ****, but isn't that less then 75% of 50? And is that even the right mechanic for a tower build?
     
  12. Haxor =
    0 spies = DTW
    0 Gold = DTW

    Both situations have full troops
     
  13. Haxor was the name of the player that figured this out, I believe.
     
  14. Haxor? I thought it was called a hexor build
     
  15. thats what thought gets ya
     

  16. Locked
     
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