Making this forum as ideas. And common rants I see. ( Open to rant or post ideas below ) - Pvp being broken. - Pvp hit range - Ebs being to hard - legends hard to complete (unless hopping. ) - Paid ebs taking too many seals. - Not enough pvp - Plate drops taking forever to get - Clan loyalty - Player count dropping Now I basically outlined let's get into what I think can fix these issues. This is all personal opinion not facts. Pvp being broken - Right now charms are half of your building stats. I personally think this needs lowered to a third or fourth of your building stats. Charms have became way overpowered and abused beyond what needs. If we dropped this to a third or fourth it would make allies even more overpowered. But at the same time. Allies are the major game changer bc they can be stripped. Pvp hit range- I personally don't understand how this works. I know hippy gave a list of hit ranges and etc. But if I'm 16-18 bcs. 40 bcs in charms, 400t in allies. Someone 35-45bcs can still attack me. They could have 80bcs in charms , 30q bfa. This hit range needs fixed! If I have a 1-5% chance on getting through on someone this size they shouldn't be in my hit range! There is no defending yourself and no way to hit back successfully unless they are 20% or below energy. Ebs being to hard. This is gonna be a hot take. But back in the good days of only lowlands and highlands the biggest ebs and best paying were haunting. Haunting wasnt hard to hit and could take 15 ppl to complete eb. This was amazing for small and big clans bc ppl could play casually. Since ebs have only gotten harder and harder we have seen a mass decrease if clans and new players. You need a minimum of 50 really active or 70 decently active players per clan to complete ebs on good times. I believe this could be fixed. Take a few of the bars away from harder ebs to make it easier. The easier ebs are the faster ebs can be completed. The 3rd way to have this fixed. Is increase clan size to 150 members. 150 members would be more than enough ppl and hitters to complete ebs faster Legends are hard to complete without hopping. - If ebs were made easier clans could finish ebs faster and main legends wouldn't be hard to complete. Legends also could be adjusted so that the 60 k reward would be the 37.5 k reward. 37k reward could be 28k reward. 24k could be 20k reward. The rest would be alright. Paid ebs now take to many seals or chimes. 60$ to open premium a eb is wild. Average spenders used to pay the 8$ for a seal and run hte. HTE was easy to run alone. Average spenders would spend the money and clans would run the eb often. Now premium ebs are almost always ran by trains because HTE doesn't drop enough items as nk. I think they best thing ATA could do is drop amount of seals to open nk. Get rid of HTE and make nk - 1 seal to open. More ppl would spend the money to open the eb. Average spenders would pay for it within clans again. This would be like the olden and golden days when HTE dropped. Also if ATA was worried about ppl soloing Nk . Nk takes ALOT, of actions and xtals. Eventually ppl would start spending more on xtals and this would then make up for the profit lost. 100 ppl spending 8$ is 800$. 10 ppl spending 60$ is only 600$ . Make it more affordable to all again. This could also help with ppl completing legends without leaving perm clans. To many ppl complain about how there isn't enough pvp. - The reason why most ppl don't do PVP is because of the stat difference. And the fact that there are a lot of cheaters in kaw that use bots or tech. Now ATA might not show knowledge to it , but those who osw know. I'm gonna wrap back around. If ebs where made easier and legends easier to complete ppl would get bored or could worry less about pve and could do more pvp. Less you gotta worry about your clan the more you can worry about osw or pvp . This is shown true when haunting was the biggest eb and the great kaw World War with Zaft happened Plate drops. - At the current time. The fastest way to grow for pal is hopping still. More ebs u hop the better chance at pal plates. If they made ebs easier. The faster clans could complete ( noth/ goth ) the more likely you could get plates and more chances too. The other way is to make a spell. If you stay in the same clan for 6 days you get a 50% chance increase on event drops and plate drops. If you leave that clan it drops off. Clan loyalty - The last section summs up a great way to revive clan loyalty. With the spell of staying in a clan specific clan for x days gives 50% increase to event drops and plate drops. ( When u leave clan it resets ) . Or making noth/goth atoa/Kott easier so that hopping would become obsolete. You could get the events legends done faster and easy in a clan without worrying. My 3rd way for clan loyalty is increasing clan size to 150. If you increase clan size the more ppl can stay in clan who are casual players. Player counts dropping. - The reason for player counts dropping is for a few reasons. ( How hard it is to grind pal/ tt plates, osw and pvp hit ranges , and kaw being less and less for the average player or spender ). All of these could be fixed. Another thing is kaw needs more crossover events for the game itself. And updating of the game. I want to thank you for reading and I appreciate anyone who supports this post. I know ATA won't read this. But for us who are die hard fans of this game , I hope one day this gets changed. I personally love this game and wish these changes would happen. But as you know .... Gifting is coming soon...... If you have ideas or complaints feel free to drop them below. Even though we won't be listened to. We still have a voice to speak. 👍❤️
support but. increasing clan size would defeat purpose of the OG clans who got the roster bonus. unless they adjust them to 160-175.
Agreed. I don't think this should be the first choice. But I do think this should be a factor Increasing clan should increase the OG so that they still have more. It would also increase 1 to 2 warlords and more positions if done .
Clans dont even want harder ebs. Sure ppl got bigger but if you ask around . Ppl think its stupid with how hard ebs are. The only 2 ebs worth doing are noth/goth bc of how many event items it drops. Harder ebs is what is killing the game. - support
This is all good and dandy but you failed to call out the real issue… ATA has no desire to make this game better or they already would have. It’s good until it’s gone. Once it starts costing more to operate, they’ll shut it down like they did the other three games.