Hi Guys! I'm going to be doing some more testing with City of Death. I'd love to hear your ideas/theories on how perm items are dropped or king's hoard is allotted. Please post anything you would like to see tested or any ideas and I'll figure out a way to test it! Feel free to join clan: forsaken angel to join in on the testing. Thanks a ton!
I kinda like the idea that it's a lottery. It could work like that. Someone compared each successful action to that of a lotto ticket, the more tickets you have, the better the chance. I've also seen a small correlation to be active in the ending sequence. Just some if my views
Thx . Keep posting. I have a migraine and am running out of ideas. I'm sure there is a nasty algorithm to it.....
our first fod. was completed with me earning 14 billion in plunder and 1058 actions. toped every one. the person that got the sword did 83 actions the treasure went to a person that did 6 billion w 348 actions and got 13 billion the other treasure had less actions and got 11 billion , so it does not matter what you do is only a matter of luck
Well. What's in the code? Math.rand is never random lol. knowing the criteria of the code, will help figure the trigger.
Devs said it's not completely random just because you do 1000 hits and you don't get the item doesn't mean you didnt have a higher probability of getting one it just means you have bad luck
Also, let's say, hypothetically, that the drop is not completely random but is based on a series of computations and a probability favor that makes it SEEM random. What variables could we test to look for the pattern?