The New Buildings

Discussion in 'Strategy' started by KA____Omega_Pinoy____KA, Jul 23, 2013.

  1. I know by now, probably everyone has seen or heard of the new buildings and units. I for one have two thoughts on what they are:

    1. Level 4 T5's

    If you look closely into those new buildings, they could be lvl 4 t5's.
    Look at the resemblances
    1- Hatchery
    2- Not sure
    3 - torture gardens
    4- Aboreal Dungeon
    5- The Colony

    2 and 5 could be a castle or Colony


    2. New Buildings

    There's nothing really to back this up.



    I'm sorry that this forum doesn't look very good
     
  2. You forgot the changeling watch tower.
     
  3. @-rise_against- In my opinion, changeling watchtower didnt look like anything on the picture released
     
  4. here is a photo, so everyone can see what the OP is talking about.
    [​IMG]
    I will now offer moosey explanations for each of the buildings.

    Clearly, the first building is a water tower.mi have no idea why KaW needs water towers, but there you go. If you so desire, you can have a water tower build.

    The second building is clearly a log cabin. The only reason the devs would offer KaW a log cabin is to boost the production of maple syrup. Why do we need to increase maple syrup production? Well, if you don't know, I'm not going to tell.

    The third item is actually a neuron. If you build enough if these, your game will become self aware and play its self while you are gone. It may even over rule your bad decisions while you're on line

    The 4th item is a spiky boat. Its purpose will be to sail around and stuff. I don't have the full set of details in that one yet.

    The final structure is actually an enormous block of cheese. If you build this, you'll need to defend it against the rampaging hordes of cheese monsters (soon to be released in a new update)

    Hope that's helpful (if not entirely accurate)

     
  5. Here comes another insightful long paragraph that we'll all be happy we read but saw it coming.
     
  6. Slender man speaks the truth....
    Anyone want popcorn while I'm up?
     
  7. Moose, can you please tell us what the troops are? The information on the buildings was amazing!
     
  8. Hm... Is moose trolling us with those details?
     
  9. My thoughts

    There are 5 tiers if buildings.

    There are 5 new buildings.

    Therefore I am guessing that there will be 1 new building per tier.

    As for 4 new troop types. Easy. 4 if the buildings are troops/spy buildings. The 5th is a tower of some kind an therefore has no troops.
     
  10. As to their purpose, I think they may some sort of plunder boosting building. That is why there will be no new spy building (which the devs have always thought were overpowered)

    The tower may help reduce the amount of gold you loose on an incoming hit.
     
  11. All i have to say is I got quite a good chuckle from Moose post :)
     
  12. The devs never thought that hansels are overpowered. Or at least they have not outright said it lol. If they truly cared then they would change the mechanics to give hansels less money
     
  13. Another one of those gh that dropped build for EE talking about hansels and mech "yawn"
     
  14. The new buildings will most likely be T6 for the new set of land. Notice we all have a new achievement available? Hoarfrost Icebreaker 
     
  15. Don't forget the lands hoarfrost lands ( check the achievements )

    No doubt the starting price will be 1T 
     
  16. I love cheese
     
  17. Pin third looks like my back garden, what u doin in forums lol support
     
  18. Moose that is the most insightful thing I have seen on his thread, well done :D