Morning/Evening ladies and gents of the forums. I've come to you with one more terrible idea to grace the already ruined AT board. As I have no bb code experience, and I'm quite lazy, this will be short and to the point. Mage Levels. That's right, you read me right. Mage levels. Get that jerk to earn some experience and get better at his job. How do dis cas? Enchanting. For every successful enchantment, the mage gains a set amount of experience. At a certain point, he'd "level up", making his success rate rise and the amount of phones broken by tossing them after a row of fails fall dramatically [Insert detailed chart here] Pros: Now you don't break down in public because your greaves reset. Cons: You're a drama queen and like breaking down in public for attention. Following the rules of the ideas board, I ask that nobody simply post "support" in response. Add a few more words about why this is, or is not, the best idea you've heard since sliced bread. But since you will anyway, (sheep) this last paragraph was pointless.
Krelian: Why do you support? Are there any improvements that could be made? Noobcrusher: Entirely unhelpful. Post something more constructive.
Sounds reasonable to me. Something i think would also work well with your idea, an option to pay a lesser cost(aqua/inferno) for a reduced stat upgrade. Ex.. Next level cost requirements, 2 inferno 1 aqua -gives max amount of stats for enchant upgrade. Secondary option, 1 inferno 1 aqua Or 2 inferno 0 aqua -upgrade of stats would (just an example) be 20% less than max. You would still only be able to upgrade the normal amount of times. So any reduced enchants would not be possible to recupe. One last idea. The option to pay with different ratios of aqua and inferno to increase a specific stat. I.e. atk or spy atk Just some ideas i wanted to throw out there.
Support but I think that instead of just getting experience from successful enchants maybe you can bribe him to train using aqua and/or inferno (this will add an interesting spin so people have to decide which would be better, enchanting with a higher fail rate or bribe themage and hope for aqua and or inferno drops soon)
I know versa but with Kaw_Com getting more active in forums, and especially on weekends, this is a perfect time to bring the proposal back to their eyes. Twinky: an excellent addition. The select stat upgrades would be very helpful for build enhancing, although I don't know how many would go for the percent upgrades. Perhaps a maxed mage could lessen the cost of all enchants (let's say max would be level 10, for continuity)
Abrand: An intriguing idea I've seen before, but honestly I gave the man a home in my castle, I shouldn't have to bribe him to help me kill things better. Prime: We can't kill the guy, his replacement could be worse.
No soppurt every with max enchated gear had to.work.for heres a tip only enchant when full and only 2-3x per regen will have less resets
As you can see by my equip Yoda, I'm nearly maxed myself. So I've worked as hard as everyone else. (750bil+ spent on inferno, which drops as rarely as seals apparently) so this idea doesn't help me as much, but rather helps the other people. This will close up the gap in bfe between larger and smaller players, and give them the hitting power they need in ebs and wars.
Also, I've heard and tried every rumored "no fail max enchant" trick, and all are lies. Its luck, simple as that, and I'm helping others give their luck a boost.
People cry and rage no matter what happens in kaw. At this point, crying and rage is a given for anything the devs add. If they have an issue if/when this is added, my news is wide open.
Just tired of everyone raging over every lil thing hey kaw news flash devs could do to kaw what they did to gaw/fc