Suggested Solution for War Clans

Discussion in 'Ideas + Feature Requests' started by King_ME, Dec 13, 2013.

  1. here I'd like to make suggestions on how kaw_admin can improve the game for warring clans and it's members.


    CLAN ESTOC'S EDGE:
    earlier in season 1 there was talks about clan loyalty and the Estocs Edge. I'd like to propose Estocs Edge for non-warring clan members.

    We have a clan that fits 100 ppl. say this clan wars 3-4x per day. With roughly 10-29 ppl each time. That's at most 90 people who cannot plunder 12 hours out of the day. That's half a day!

    1 hr lock
    1-2 hr war
    1-2 hr TVP

    These 90 or so members are loyal members. Whom cannot war due to time, roster limit, work, etc... But for whatever the reason, they are being disabled to play for an extreme amount of time. especially when 24 hour promotions are being held.

    With the Clan Estoc's Edge CEE, all current members receive up to 5 levels of CEE. Every win, they gain a level and every loss, they lose a level same as EE. All levels of clan edge are removed if that player leaves the clan.

    These levels should max out at the minimum EE level. A great way to cheer on your team while watching them fight and communicate in clan chat!

    CEE Levels:
    Level 1: 10%
    Level 2: 13%
    Level 3: 16%
    Level 4: 19%
    Level 5: 22%

    THE VANISHED PALADINS:
    Yes, the eb may be easier or more difficult depending on size of war roster, but we all know in the heat of battle, clans quarrel internally and end up leaving the clan. Or a clan has inactive members, or people wanna sleep, or help out another clan, or hit 50% more on escapes...

    I suggest that at least 1 actions should receive the same random drop for active-EE warriors. Non-EE warriors should be allowed to hit this eb for plunder, no mithril drops. this allows non-warring members to unload troops instead of waiting an additional 1-2 hours to unload.

    With this suggestion, there is a minimum disability of 6-8 hours per day war non-War'ers.

    1 hr lock
    1 hr war x 3 or 4.

    I'm suggestion 1 action gets a drop because with more people able to hit TVP, the faster it'll get done. Also, some small members may be able to only get 1 successful actions. If you notice the clans warring are not all Apheriun Clans, some are smaller ones doing Tier 1-4 ebs.

    Also, this allows for smallers clans to sign up who cannot hit TVP. non-warring members can come to their aid and help (possibility of outside help).

    EE Wars are addicting and fun but at the same time, they are also very demanding. After a late day from work to come and war, lose, then stay awake another 2 hours for eb and get up the next morning for work/school? Also very taxing on Leaders and people who prepare the wars, gather the roster and make sure everything is in order before sign up.

    Wouldn't it be nice to wait 15 mins after the war for TVP, make your 1 hit, and head to bed? instead of another 2 dragging hours to come up short of the mith used. also, some people wait until full troops, but by then TVP is over and they've missed their chance of recuperating some of their mith back. 1 hit will ensure everyone gets a fair shake. The low amount of actions allow a non-worrisome peace. With the aid of fellow non-warring clan mates, let there never be another failed TVP.

    King_ME