[Story]TVKT: Reconciliation[Incomplete]

Discussion in 'Fan Fiction' started by -IIXII-AJ-IIXII-, Nov 25, 2014.

  1. [title2]World leaders - PBP[/title2]




    Disclaimer - This game is run by the game master, -Xx_-AJ-_xX-. He has the final say and will draw his ruling from - viewtopic.php?f=12&t=167359


    Story




    In the year 2015, all the nations of the world agreed to a resolution that would do away with all weapons. Down to every last pistol, to every last tank. NATO, and the EU disbanded. They were no longer needed. World peace was achieved. Was. A year later, a terrorist group, calling themselves the Shuda, smithed their own guns and launched attacks on all nations of the world. This act shook the resolution to it's core. Many nations began to pull out. Including world powers such as Canada and North Korea. The only treaties and agreement that would remain in place is the ones made without the intervention of the UN. (The Geneva convention is mutually agreed to stay in place.)

    Some nations have begun to rearm themselves. Either to conquer the world or defend from foreign powers. In doing this, they sparked paronia out of their neighbors, starting an arms race.


    Game start




    The game will begin after three countries have given an acceptance speech for becoming the next leader of the country (Of your choosing.) and a history of how you came to power. In this speech, you can outline your goals, how your foreign policy will be and your starting bonus. After that, you must tackle the world as a leader. Will you be a peaceful ruler? Or tyrant? Only you know.

    Examples of starting bonus: (Must be specific.)

    Naval - Best destroyers, Carriers, ETC.
    Army - Special forces, Tanks, Infantry, engineers, snipers, ETC.
    Air force - Fighters, bombers, ETC>
    Scientific/Cultural/Any addition that would benefit your country.


    NPC/Random events




    These countries are NPCs. They are controlled by the Game Masters.

    North Korea
    Iran
    Russia


    Random events:

    Weather, NPC countries, terrorist organizations can and will do anything. They are controlled by the GM.


    Game actions




    Post count -


    Must be in the format provided.

    Let four countries post the format BEFORE you post again. GM have the right to invalid your moves.

    The GM's posts and questions/talking DO NOT count for building/research.

    If you forgot to add that you were building something or doing something in your main post, too bad!

    Edited posts will not be counted. *GM spokesperson can do it.

    Population - Don't have a twelve million man army and you only have nine million people in your country. (You have to balance your civilian/military forces)

    All IRL treaties apply unless broken off in the game.

    A designated Warmaster(WM) can war for the GM.

    Buildings/research take a full page to be completed.

    If a country requests and audience with your country and you reply, your reply doesn't count as a post.


    Be descriptive -


    Be very descriptive. Don't be so generalized.

    "Missile defense system built"

    It's built, yes? Not installed anywhere.

    Trained troops? Yeah. Where are they staying at?

    What factories is making your war products?

    Remember, you can damage another country without military action.
     
  2. Re: Edit Thread.

    How to wage war




    Pre war:


    In order to attack someone, you must declare war with that country. At that point, your country will enter into a state of war. In this mode, you cannot build or research anything. Anything already in research or being build will finish if it isn't damaged during the war. During this period, you can ask for assistance.


    Active war:


    Try and wage war sensibly. Example:

    Ireland is a good bit away from the USA. If you were the USA, you have would have to sail your navy to Ireland to land troops.

    Keep a running count of EVERYTHING you have done in war. And your losses.

    In war mode, it is like a 1v1. You must wait for your enemy to reply. You get three attacks on your opponent per turn and your opponent has the chance to deflect two of them. So, it's a pick your poison kind of thing. (These do not stack. You must come up with a sound reason for why the hit does not land.)

    The attacks go as followed:

    One passive
    Two offensive

    (We are using modern technology with a tad of our own creativity.)

    Example:

    Poland VS Germany

    Germany:

    20 Panzer tanks roll across the polish border. (Passive)

    Air strikes are launched towards the city of Lublin and prepare to bomb it. (Offensive)

    1k troops march into the polish/German border(passive)


    Poland:

    Landmines in the area go off, blowing up all of the tanks.

    Missile defense system deflects the wave of aircrafts.

    The troops, although meeting medium resistance, push through.(Poison picked)

    The one thing you need to do is be so descriptive that the GM's can't invalid anything you do.

    -Alliance wars:-

    If an alliance declares war on another alliance, then only the two generals of the alliance may wage the war.

    Each alliance nation must tell the general what they are sending for the war effort.
     
  3. Re: Edit Thread.

    Military bases:



    You can only have seven bases and up to five installations. You can choose what they are and where they are at in your home country.

    Three naval bases? Three fleets.

    Navy:

    Carrier fleet(two carriers, five destroyers two troop ships)

    Battleship fleet(two battleships, two cruisers, four destroyers)

    Submarine fleet(Missile sub, scout sub)

    Airforce:

    Three airfields? Three fighter(or drone) wings.

    Squadron of fighters(12-24 planes)
    Drone squadron(12/24)
    Stealth squadron(6-9)

    Army:

    Three forts? Three armies.

    Army one (Tank/artillery/SF )
    Army two (etc)
    Army three(Etc)

    Military installations -

    Army barracks
    Naval dockyard
    Command center
    Early warning system
    Military defense system
    Supply depot
     
  4. Re: Edit Thread.

    ok?
     
  5. Re: Edit Thread.

    NO POINT IN PUTTING THIS THREAD. NO EFFERT PUT INTO THIS AT ALL /LOCK
     
  6. Re: Edit Thread.

    Posting format



    Beginning post -


    Country name:
    Capital:
    Two major cities:
    Four minor cities:
    Bonus:
    Trade:
    Interesting fact:
    Story:


    Regular gameplay:

    •Country name:
    •Statement/Goal of post:
    •Research –
    •Building –
    •Training –
    • Land/Research you have/Army
    -(Secret move)-
     
  7. Re: Edit Thread.


    SSSTTTOOOPPP
     
  8. Re: Edit Thread.

    Alliances




    Alliances can be formed throughout the game. It takes four countries to make one and three to maintain one. Alliances must have a name they go by and a central HQ where they will meet. The alliance members can decide who does what within the alliance.

    One country can be the Grand secretary – Leader

    Or the War general – Commander of all forces during alliance war

    Or the High Representative – Rep for all diplomatic relations

    Alliances may set up co-military bases.

    *There must be a minimum of twelve active players for an alliance to be possible.
     
  9. Re: Edit Thread.

    Treaties




    Treaties are systems out in place between two countries or alliances. These treaties with real advantages and disadvantages. Let's say Japan was growing an army, but needs resources. You're running China, and don't feel comfortable with them growing a military. You propose this treaty:

    Japan and China exchange 5000 units of steel of month to Japan, on the agreement that Japan removes their military, and ceases to train any further militia.

    Japan has the option to accept or decline a treaty.

    If a treaty is broken, it becomes null and void for both sides.
     
  10. Re: Edit Thread.

    Reserved.
     
  11. Re: Edit Thread.

    Shut the **** up. In the past, we could make well thought out threads in FF/FC and it would stay out of AT until request. Now, its not.

    Hes asking to let the thread die so he may MAKE a well thought out thread. Get off this thread. Any posts below me receive inc.
     
  12. Re: Edit Thread.

    Oh no I'm so afraid.
     
  13. Re: Edit Thread.

    Reserved.
     
  14. Re: TVKT: Reconciliation

    Reserved.
     
  15. Re: TVKT: Reconciliation

    Reserved.
     
  16. Re: TVKT: Reconciliation

    Reserved.
     
  17. Re: TVKT: Reconciliation

    Reserved.
     
  18. Re: TVKT: Reconciliation

    Reserved.
     
  19. Re: TVKT: Reconciliation

    Reserved.
     
  20. Re: TVKT: Reconciliation (In edit)

    Spragga will put your head on a stake for this, AJ :shock: