Skimming? I can't seem to find a number of attacks that I can regen in one cycle. I'm just being lazy but somebody tell me how many atta/assa they do when skimming. Thx and have a W O n d E r F u L L d a Y
I think most folks do 10-minute skims, which is 4 atks and 6 ass. Truly dedicated eb warriors will do 5-minute skims, or 2 atks and 3 ass every five minutes. Pro: you're always hitting from full. Con: it's a pain in the rear and can eat your entire day.
Works great for me, my plunder difference from full troops to zero is about 2m gold when plundering a bit under 2b / hit on hte to give an idea
I thought I knew how this game worked. Guess I'm clueless. Whaaat. How does having a low attack = little change in plunder. You must not make a lot of gold per hit? I'm so lost
yeah his attk stats wouldn't give him much per hit, full ul's for ps work fine however better to skim if u're counting on bigger plunder from attk stats... number of hits from 100% is usually 2 attks & 3 ass per regen
I rarely see this explained well on forums but the plunder bonuses you get from attack buildings is dynamic/changing while plunder bonuses you get from spy buildings is static/constant. Meaning as your troop level decreases so does the plunder bonus your getting from attack buildings, however any plunder from spy buildings will remain constant irregardless of how many troops or spies you have. Also I make decent gold for my size per hit. It may not be as much as an attack build makes first hit but since it hardly decreases I out plunder an attack build my size. (Ill have to check but uncruxed/no plunder spells my plunder off HTE is somewhere around 1.7b per hit and doesnt drop more than 200m from full bar to empty bar)
This explanation is close on why hansels work the way they do. The simple explanation is its all ally plunder. Take away the allies, and a hansel will be lucky to make 2m top hit, 10k bottom hit. Ally plunder is a static number tho, thus causing a 2m difference between top and bottom. As for skimming, it's 2 attacks, 3 assassinates per 5 minutes. The reason you aren't fully regening (less than 1% off) is one or more buildings aren't maxed. This causes the regen math to be slightly off and cause you to miss out on less than 1% of your regen.
Unloading is better imo. That and I can't be bothered to log in every 5 minutes to skim. Makes me abiut 5-7b depending on the eb.
Almost spooky... Almost. Attack buildings effect your plunder in two ways- - Allie Bonus - And plunder Spy buildings do the same thing... But a Hansel.. A Hansel has less troop buildings.. So the gold they make per ATTACK doesn't change as drastically.. Example: Hell-Boy's gold changes less then mine on a fb attack then mine does, because he has less troop buildings. Spy buildings do the exact same thing.
Thank you all for the better explanations, I see where I was wrong about plunder bonus from spy buildings being static. So more simply OP, spy buildings give you a lot more ally plunder bonus than troop buildings which is why my plunder drops so little for me from first hit to last. Correct me again if Im wrong but I think thats the simple answer; spy builds benefit from ally plunder which is static/constant while attack builds benefit from troop plunder which is dynammic/decreases per hit.
Just unload every hour, get on with life as how it's suppose to be and wait for the notification from the app that says your army is waiting for you. It's more worth it. Trust me.
I could be wrong on exact %, but an attack build with same stats as a hansel will make more per hit while 80% or above. After 80% the attack build will make less because their plunder is mainly based off troop plunder and not ally plunder, although they do still get ally plunder. An attack build is capable of making more than a hansel as long as they stay above 80% troops, otherwise a hansel makes more because of the gradual decrease. On an Hte I make give or take 2b/hit from 0-100% troops. A tank of same cs as me would make lets say 2.4b on the first hit, and by 80% they would be making 2b. Only drawback is their hf troops would make like 1.2b/hit, which is why you should always skim as an attack build, and usually not below 80%