There is pretty much one constant factor in who wins these wars. Its scouting, who ever has the most scouts wins the majority of time.
Ya so much fun scouting an opponent to win. Would like to see a combination of mechanics decides wars rather than who can scout that much.
A8 had discovered this awesome technique that lets us get more gold for KOs. Of course, I can't tell you what it is, cause then everyone would know it...But it DOES involve alot of scouts :lol:
There is a form of mechanics involved, you just have to realize that it depends on builds and its an effective way to bypass pots to get someone KO'd. You can try the hard way, but we both know thats much more difficult. It takes longer for one, so you can KO yourself before you get anywhere near KO'ing your opponent.
In these new wars some people still try and stick with old tactics. Like stealing or self pinning. When you need to get with the current program. Scouts assassinations will do more damage then stealing a little gold.
A1 I get the new tactics. In fact the last war you had highlights just how much scouts is the deciding factor. Monster Garage lost in fights,steals and assassinations. But won in scouts thus winning war by a huge margin. I get it noobs just scout. I am just looking for a more dynamic system.