Removing chance of failure from the Mage

Discussion in 'Ideas + Feature Requests' started by _______D_A_R_K_N_E_S_S_______, Sep 6, 2015.

  1. So as the title suggests this is a request to remove the chance of fail from the mage
    Why?

    Because aqua and inferno are rare and itherefore its unfair to try to enchant and then spend a lot of aqua and inferno to get back to the previous level.

    Also I just don't see any point in there being a chance of failure
    .sorry if there wasn't much formatting in this as I am pretty new to forums .

    Please support !
     
  2. Support
    Edit: I only posted so I wouldn't go one full day without posting
     
  3. Wow thanks anyway
     
  4. as much as we all would like this, it's there to make successfully max enchanting equip more of an accomplishment. sorry, but no support
     
  5. It's been the same way all these years and this has been proposed many times. It's not going to happen, sorry.
     
  6. Couldn't you choose to spend twice the materials for a guaranteed or increased chance of success? Or maybe for non Mitch EQ pay half the price for more chance of failure?
     
  7. I wish. 18 of each is ridiculous to get level 3 on something
     
  8. With the new enchantment requirements failures and resets can be very very expensive in terms of Aqua and inferno. Even more so for smaller newer accounts who don't have banked supplies
     
  9. I mean i get where people are saying that max enchanting something is an accomplishment. But the new event equip needs 18 inferno to get to lvl 4... I dont wanna know what the next tiers are. 18 inferno for lvl 4 is a bit ridiculous especially if there is a chance of failing
     
  10. No support, there should be chances of failing. However inf/aqua for each level should be reduced. The 2.5k body from level 9 to 10 is 45inf/45aqua, thats ridiculous lmao
     
  11. The only equip that shouldn't fail/reset are those that use mithril for enchantments.

    I hear resets were removed from newer equipment though. I think that's fair enough.

    I also agree with vidarr about the amount of mats each level requires for the new set of equipment. Completely overpriced.
     
  12. I was gonna have a 2nd option of addidng 1 or 2 of aqua and inferno to ensure success but then thought there is simply no point of having fails.
     
  13. Failing equip enchants with the risk of resetting just makes having level 10/12/15 equips a bigger accomplishment.

    You want to take away from the epic challenge by removing chance of failure?

    Lol. Cute
     
  14. No support. Maybe have a double drop rate and quantity for Aqua and inferno event huh devs?? 
     
  15. There's fails n fails having a 2% success rate is low it should be 50/50 chance at least.
    It's also time to remove the resets the same as the EE equip mith no matter how low drops from the wars inferno n aqua are almost as rare as the resonator drops.
     
  16. "Hard to get"

    Just hit ebs that drop Aqua and inferno. T5 and up, almost every thing there drops them.
     
  17. If you want aqua and ferno
     
  18. Come now to beasts of the revenant for free hte br
     
  19. Why? I have thousands of both, it just takes 20 minutes for the Mage to open so I don't bother trying most of the time