Re: Continent Wars

Discussion in 'Wars' started by -Kat, Dec 14, 2013.

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  1. Please visit the Continent Wars Idea Thread to state your opinion for next year.
     
  2. How do you plan to run a 6 hour war
     
  3. It can be debated on start times. But noon (or whenever) is when the war will START. The declaration of the war will be started 4 hours prior. Or whatever wait time it is for skirmishes.
     
  4. 6 hour war is a war option.
     
  5. You aren't the leader of this chaotic mess, you just want North America destroyed round 1
     
  6. There is no 6 hour war,

    Shortest is 12hrs
     
  7. 6 hours is possible. Africa vs Australia. Good luck Australia
     
  8. I was gonna take lead :| oh will
     
  9. I was not aware of a 6 hour system war
     
  10. No it's not, lol.

    12,24,48 (Skirmish, Battle, War)

    With 4,8,16 hr prep respectively.
     
  11. Losing team forfeit at 6 hour mark. That's all
     
  12. No but as X is MIA and I was the planner. I am now taking over. North America has a chance. With a member cap. If need be I will modify before wednesday
     
  13. CWs are fail
     
  14. 12 hour. Whatever. The losing team at the 6 hour mark must forfeit
     
  15. Okay.
    If your team goes over 75 members then its a disqualification correct?
     
  16. I will go through the team rosters and put together teams who are close in match. This will be done by how close in stats teams are.
     
  17. Y team asia name not in round 1??
     
  18. What day today? Or in a while?
     
  19. Yes. As leaders you need to keep your team in line. If you go over 75. Kick some. If you are under, well then DQ'ed.

    Do we want to bring in Team Antarctica as the wild card for round 2?
     
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