Do bestiaries/aviaries give 2 hits more per building? If so, why buid aviaries when you can make do with a cheaper beastiary since both gives 2 more hits each? And if I build 20 bestiaries/aviaries, will I get 40 more hits as compared to 20 forges? If so, why not go all bestiaries. If you have reached max plunder, do cathedrals/circles give 5% more (I.e raise max plunder cap) ally plunder per building? If so, why not
beastiaries and aviaries give 100 soldiers extra. so where a forge/cathedral/sub/circle gives 2000, aviaries and beastiaries give 2100. as for circles and cathedrals, yes they raise max plunder by 5% which means they are very useful
all depends on how u like to fight maginion. I prefer attacking and destroying so I went mostly subs (with a few circles and guilds for extra plunder)
Any balanced buildings will give you 2 extra attacks no matter how many you have, but I you don't have all of them balanced, the last 2 hits will be very weak. For defensive buildings, the plunder only effects that own building's plunder.
No I think it is effects. Also, I think that means that if you had half forges and half caths, you wool have a 2.5% increase.
defensive buildings dont work like that. if you went all circles/caths your plunder would only increase by 5%
It's so misunderstood. A cath does not add 5% to total plunder, it means a cath has 5% higher max plunder than a forge, so having 20 caths would not give the plunder of 40 forges, it would give the plunder of 21 forges, but with less attack you'll ge less regular pludner with beastiary, if you have 1, 2 extra hits, it dosent stack
I just reread the dev thread, circle give +5% more regular plunder and ally plunder, having multiple might make a diffrence, but lower attack makes hitting people harder, but remember to always have AT LEAT one beastiary, more if you want but a minimum of 1