PvP idea

Discussion in 'Ideas + Feature Requests' started by lIICoRR__BeTTeR__upTeDIlI, Jul 7, 2014.

  1. Can we get the devs to add an item to the oracle that makes PvP actually profitable? Something like 20nob points triples your PvP payout it would be fantastic to actually be able to grow. EB is boring no one thinks that **** is fun. Also lets make it only work on similar sized players, the only accts that ever hit me off the BL are always 2-3m more combined stats. I know PvP is hard for you guys but put you big boy pants on and let's play. If you let them hit small players with 3x payout there won't be any challenge and there will be no need for HTE.
     
  2. I still think if they want to do promos with equipment it should be through battle list generated actions.
     
  3. The one reason I don't support pvp for hunts(thinking as a community), is because people would complain about losing money because they are getting farmed during hunts. Personally I support it, but no matter what devs will get **** on both hands. They can't win with these greedy players.
     
  4. Similar builds too really put ppl to the test I they want that cash.
     
  5. Also the item only stays with you for 24 hours
     

  6. **** YEAH
     
  7. Swaggy who are you talking too? You must be high.
     
  8. Guess I should call it a spell
     
  9. To make a pvp kind of hunt u could add a feature that allows u to attack some ones kingdom and if u win u take some of
    Their promo stuff

    Eg (feather hunt with a pvp aspect)

    Noobs hit ebs all day and generate the feathers
    Farmers/promo haters attack the noobs and steal their feathers
     
  10. How did this get turned into a hunt thing. It was never mentioned in the OP.

    Unfortunately loads of gold boosting ideas have been brought to the table and it seems generally avoided also. I like this simple idea and it puts cash in devs pockets so they should also. Tho I would say triple is much. Maybe double. Double would pay what HTE does and cover the cost of pots

    Honestly tho, ANY pvp incentive would be grand ATM!!
     
  11. I get what you are saying front but the issue is if we regulate sizes, like being with in 1m CS of your opponent, losses will sky rocket. Thus 3x makes up for all the pots you lose on unsuccessful attacks. Obviously you MAY find a plotless farm but that's on them.
     
  12. Stay to battle list and you have targets on both sides of the range. I still hit bl daily also and never use pots to begin with. I find targets with respective opposite weaknesses for the troops I am using at the time. Even against full pots, while using 0 pots I average 2.5/5. Choose wisely and it could easily go up. I won't argue with 3x tho, it would be nice as back pay for crappy pvp rewards
     
  13. I dislike the idea because everyone who ever has the balls to hit me off BL 9m/9m 250k/2m what chance do they have of failing on me? The idea of PvP rewards are that you are getting rewards for hard work, not easy pickings. The restrictions are necessary to make this work. Everyone can pick the "small rewards" players, I want gold for nailing the "large reward" player, the way it should be hard work for big paydays.
     
  14. That's a damn good idea betterthandan
     
  15. Why thank you -BTD- who is not me shamelessly bumping my own tread at all!
     
  16. Unfortunately this can be exploited as could have a ps of similar size that could just open for kawmunity an that's kinda bringing back pw to kaw. Although the idea is good
     
  17. yes si, but you would have to find them in bl, the entire idea is that you have to hit battle list

    ~ɖɛɖɛ
     
  18. That's true SI but they can have build rules. Spies hit spies and so forth. I admit its not perfect.