potential mith spell add-ons

Discussion in 'Wars' started by IITDDll-ShaDow_RoNiN-lITDDlI, Aug 15, 2012.

  1. 1. Switch opponent's troop/spy stats for an hour.
    2. Hide all active spells, and if seal of loyalty/fealty is active, simply say no allies.
    3.A spell that makes someone dtw only when at 0/0 troops/spies
    4. A spell that burns double pots
    5. A defensive spell that doubles the strength on pots at double cost
    6.A spell to double the gold taken 50% of the time
    7. A once per day spell to half regen time for 3 hours
     
  2. I like 2,4 and 5 without the double cost because ur already spending mithril
     
  3. Double cost of pots .-.
     
  4. Interesting :p

    But idk if #1 is practical, would it change their mechanics? So attack would get hansel mechs or not?
     
  5. attacks with low spy would become hansel,

    Hansel would become attack

    PS would become PA

    PA would become PS

    Hybrids change "flavors" of hybrid
     
  6. And yes, i am well aware devs do not read forums
     
  7. Umm so I could go pure attack, use the spell on an alt and then destroy everyone with 5k spy attack?

    Seems legit.
     
  8. @orbo
    Damn u pointed out a flaw...
    Nvm guys no #1 for us
     
  9. #6 is just the Unholy Aura but you explained it differently. *cough* noob *cough*
     
  10. 5 mil spy attack*
     
  11. Actually billy, its not UA its double gain rather than doubling their losses
     
  12. It said "taken" not "recieved" or "gained"
     
  13. My apologies on poor choice of wording.
     
  14. BRILLIANT MY FRIED!
     
  15. I like 4,5,6,7
     
  16. Turn Hansels into high attacks builds that are vulnerable to strips? I like that one.