1. Switch opponent's troop/spy stats for an hour. 2. Hide all active spells, and if seal of loyalty/fealty is active, simply say no allies. 3.A spell that makes someone dtw only when at 0/0 troops/spies 4. A spell that burns double pots 5. A defensive spell that doubles the strength on pots at double cost 6.A spell to double the gold taken 50% of the time 7. A once per day spell to half regen time for 3 hours
Interesting But idk if #1 is practical, would it change their mechanics? So attack would get hansel mechs or not?
attacks with low spy would become hansel, Hansel would become attack PS would become PA PA would become PS Hybrids change "flavors" of hybrid
Umm so I could go pure attack, use the spell on an alt and then destroy everyone with 5k spy attack? Seems legit.