Plunder Formula??

Discussion in 'Strategy' started by CoS-Dillybar, Oct 25, 2010.

  1. Does anyone know the plunder formula? If anyone could help me it'd be appreciated greatly :) thanks
     
  2. a2+b2=c2 lol.
     
  3. Ummm... That's Pythagorean Theorem lol
     
  4. tmh should know he usually know everything about this stuff
     
  5. a²+b²=c²
     
  6. Dilly u already make 20 bil every hit... Do u need a formula?
     
  7. 20mil... That was my biggest hit... Usually 12m. Anyway, yes I do
     
  8. Lol oh wrong number
     
  9. 20bil would be amazing lol
     
  10. I made a mistake between bil and mil earlier lol :oops:
     
  11. I saw u post on majestys thread... Amazing that u hit more than him
     
  12. We didnt even have a plunder formula for the old stats...
     
  13. No viable formula has been posted, though Trex did a good job with some parameters. The trick is in the relative plunder based on builds - it's easy enough to calculate between equals, but then it gets fuzzy as u add & subtract for each bldg that's diff for both attacker & defender.

    I like to use an osf as a constant and work out from there. But the new bldgs kind of blew that up.
     
  14. I found it kinda a mix between old and new plunders. Have standard values but With a sliding scale. So hard to find new buildijg numbers espcialy whn u gotta spend 25b maxing out each t4
     
  15. i dont need to know the formula, i just want to know if i tear down a sub and buy a lvl 1 curse, will my ally plunder bonus drop. will i get the same bonus per hit, or will my bonus go up :).

    If my plunder will drop because the curse is only a lv 1, then i guess i will save up the 26.25 bil to buy a maxed curse.