1st this has no bb codes. Why? Because I don't give a care about them 2nd this is about pvp so if u don't like it don't read. 3rd this is not for crying over or absurd Ways of fixing like (get rid of ebs) this will never work there is two ways to play. Now to what I was thinking, plausible ways to help pvp without needs of new servers or other things that will not happen or really work. One problem I see is that pvp eats up your gold with not paying back as good as ebs. If you ask me pvp should pay more then any eb (but hte). Why because theirs more risk in it. (Yes hte needs to pay more because this is real life money being used compared to free in game gold.) 2nd You should at lest get a % of what pots you burn not just the one you burn off your target. With that you can help replenish Without killing what you earned. 3rd towers I don't see why they should drop you in plunder I can understand not going up as you don't get troops to hit with. But this does seem to punish people that use them as they are needed to get into pvp events, promos or wars with being killed right off. And lastly for the players that do spend money on the game a spell or item you can buy that gives equal to hte for pvp and wars. I see none of this hurting the pve players and maybe even bringing some of them over. So this is what I was thinking. So what do you think and/or add to or something else that may work to balance out the two sides of the game. happy kawing all
Indeed, these are all very interesting, however, I think that perhaps there should be a spell that procs once 300 battle victories, offensive or defensive, in one day (Only PvP victories are counted!) would give bonuses to plunder earned from PvP and PvE by 50% or whatever. This spell would then last 24 hours and would require 300 more PvP victories during that 24 hours, to be refreshed. Maybe this could be changed by having the level 1 spell as 250 PvP victories for 5% plunder, and then this spell scales up depending on how many PvP victories have been won. Of course, this brings back the age old OSF and OAF problems, so, only 25 victories on one target will be counted towards the spell, but would not affect your overall battle percentage or overall battles won. Please tell me what you think about this!
Its not a bad one but there is no good way of knowing if you are hitting one person or many but that will always be the problem with any pvp things people hitting alt or inactives
i always thought that clan plunder in EE should be divided up to the winners and distributed accordingly.