I'm not posting a plan so i will not do 1040592838 examples, i'm posting an idea. So: I was thinking about when u enchant ur equip (random ex: 500k atk/500k def/1mil spy atk/1mil spy def) 4 example from lvl 1 to lvl 2 u could have stuff like 3 different ways of enchantment: Random ex: - From lvl 1 to lvl 2 "a)": with like 2mil atk/2mil def/(and no changements on spy stats due to the high increase of atk: )1mil spy/atk/1mil spy def - From lvl 1 to lvl 2 "b)": something like: 500k atk/500k def/2mil spy atk/2mil spy def - From lvl 1 to lvl 2 "c)": could be something something balanced like: 700k atk/700k def/ 1,5mil spy atk/1,5mil spy def And u could even create an enchantment "path" i mean tht with every choice u make u gonna chance the nature of ur next upgrades or maybe if that takes too much work u could just choose for one or 2 upgrades and then make a "dedicated path" like "spy oriented/atk oriented/balanced". This would add more strategy to the game.