Options for building placement

Discussion in 'Ideas + Feature Requests' started by KweenK, Dec 11, 2013.

  1. Hi all, had a brief idea that I thought to share with you all. My idea is to give building placement a purpose other than looking pretty :) Perhaps a small stat bonus for similar buildings being next to each other or certain a designs that would make your troops "more efficient" within the kingdom. Stat bonus could depend on what type of buildings they are
    Ex:
    spy buildings : .25% spy atk/def per
    building touching
    Attack buildings: .25% attk/def per building touching
    Adt/sdt : .25% to def per building touching

    Now for certain designs this could give bonus to plunder. And perhaps having a land complete this could give a bonus too(probably less likely to happen)

    Also if this idea is to be rejected the alternative could be the option to move buildings around freely because if placement doesn't matter then why shouldn't we be allowed to?

    Small bonuses are to prevent crazy op kingdoms. May even need a minimum amount of buildings touching to even receive the bonus.

    Thoughts? Comments? Thanks for reading!