Optimizing Pot Consumption

Discussion in 'Strategy' started by Cowlegend999, Jul 14, 2010.

  1. Optimizing Pot Consumption

    I have decided to write the ultimate guide on using potions effectively during a war. I will go over potion use at low levels (10 lands), medium strength (20-25 lands) and full strength (max builds). I hope you enjoy and please feel free to leave comments or suggestions below :)

    Table of Contents:
    1. What is a potion
    2. Why should I use potions?
    3. Potion stats
    4. Low strength pot use
    5. Mid strength pot use
    7. Max strength pot use
    8. Conclusion

    What is a potion? A potion Is a single use item you can buy from the marketplace. These items can be used to either boost your attack, defense, spy attack or spy defense. You can use up to one of each item you own per action. When you attack a target you get the option to choose which potions you want to use, and it lists the stat bonus it will add. When someone attacks you however, it will automatically use 1 of each potion you use unless you can achieve a 99% chance of victory without using them. The devs implemented this feature to prevent pots from being wasted when they don't increase your chance of winning anymore (99% is max possible). Potions are a necessity in wars, and many owners may not allow you to fight without them. :)

    2. Why should I use potions? Potions should be used because they provide an incredible stat increase, and the bonus is static. This means that potions function in a manner similar to towers. This means that although normally when you are attacked/attacking both you and your opponent lose troops, causing you to get weaker. However, a potion, much like a tower, will add exactly the same amount to your stats each time! The benefits of this is unless your opponent also uses potions as they attack/are attacked they will continue to get weaker causing your chances of victory to keep increasing (unless they are much stronger then you without potions). Potions are an important part of kaw life and I recommend you go potion crazy after you this guide. :)

    3.How much to my stats do potions add? Here is a list of all the potions and their cost and their bonus in simplified terms (2% of what it says so it's easier to compare stats). The first number refers to the cost, the second refers to the bonus it adds (in 1000s), and the third refers to the bonus per dollar
    •Attack potions
    5/0.3/3
    10/0.6/3
    25/1.5/3
    50/3.6/3.6
    100/6/3
    250/14/3.2
    500/26/2.6
    1m/54/2.7
    2.5m/140/2.8
    7.5m/460/3.1
    •Defence potions 
    1.25/0.3/12
    2.5/0.6/12
    6.25/1.5/12
    12.5/3.6/14.4
    25/6/12
    62.5/14/12.8
    125/26/10.4
    250/54/10.8
    1.25m/140/5.6
    3.75m/460/6.1
    •Spy Attack Potions
    5/0.15/1.5
    20/0.65/1.6
    60/2/1.7
    150/6/2
    400/18/2.3
    1m/40/2
    2.5m/140/2.8
    7.5m/300/8
    •Spy Defense Potions
    1.25/0.15/6
    5/0.65/6.4
    15/2/6.8
    37.5/6/8
    100/18/9.2
    250/40/8
    1.25m/140/5.6
    3.75m/300/4

    4. What potions should I use at low levels (land 10-15)? During the early stages of kaw you should be concentrating on maxing your plunder bonus and upgrading your buildings to level three. However I also feel that potions, especially defense ones, play a vital role in your survival. They are great to prevent farming, and if you ever go to war you will be able to handle attacks much more easily then most people your strength. At this level however, you shouldn't be totally dependant on buying pots. The majority of your money should be used on allies and upgrading. I would recommend you get the 7 cheapest defense potions, and the 5 cheapest spy potions. About 20-50 of each should put you in decent shape without cutting too deep into your budget. Don't be too worried about pots at this stage of the game, concentrate on upgrading. These pots you buy should prevent you being farmed and will end up saving you money. In total buying all these potions should cost about 8-20 million gold, not that much when you put into perspective all the gold it will save you.
     
    5. How many potions should I have at mid strength (lands 15-25)? During the middle portion of the game (lands 15-20) potions become much more important and are necessary during wars. Although you may be able to go without pots during the early stages of the game, once you reach land 15 you should seriously consider investing in them, especially if you are going to war. I would recommend you buy the cheapest 8 defense potions and the cheapest 6 spy defense potions. This will provide a large bonus to your stats without costing you too much if youre hit. I would recommend having 100-200 of each potion depending on your build. This will cost you about 100-200 million but it is worth it completely. Also at this point in the game I recommend you start buying some attack potions to help cancel out the effects of the opponents likely pots. They will also reduce your troops loss, and if you use enough you may achieve minimum troop loss allowing you to pin multiple people. I would recommend about 50 of each the 100k, 250k,500k and 1m potions. Used together they will cancel out the effects of all 8 defenders potions (you must use all 8 cheaper attack potions for this), and if the opponent uses less then 8 defense potions you will easily get minimum troops loss. Once you're at minimum troop loss, start using less and less attack potions as you are almsot guaranteed a victory. Spy attack potions are very useful during war times, however usually prevent you from making any profit. They can be used to allow someone with a couple guilds to scout a pure spy down to make them useless. I would recommend getting some basic spy attack potions, a few hundred of the first 4 (for scouting) and a few of the 400k and 1m ones. This is the stage in the game where potions start to provide a much larger role in who emerges victorious.

    6. How many potions should I have as a max build? Potions are vital towards going to war once your a max build. If you don't have them, you will bring your clan down and give away "free" money to your enemies. It's important to have a large stash of potions at this stage of the game especially if you will be warring. I will list how many of each of all 10 and 8 potions you should bring into a war using math. The 3 categories are: Max Possible usage, Optomal Usage, Probable usage.

    Max Possible Usage
    This is the maximum number of potions you could use in each war, it would be impossible to use more.
    Attack potions: 24x54=1296
    Defense potions: 59x54=3186
    defense (w/ aviary): 60x54=3240
    Spy attack: 18x54=972
    Spu attack (w/ scouts): 84x54=4536
    Spy defense (20% weak builds only) 60x54=3240

    Optimal Potion Usage
    This suggests you will be attacked or attacking for 16 hours per day, and all crystals used will benefit you.
    Attack Potions: 24x38=1292
    defense potions: 59x32=1888
    Defense Potions (w/ av): 60x32=1920
    Spy attack: 18x38=684
    Spy Attack (w/ scouts): 84x38=3192
    Spy defense (20% weak builds only): 60x32=1920

    Probable Potion Usage
    The average player in a war will probably only be hit a maximum of 12 hours a day worth, and hit others for the other 12 hours in a day. All regens will be used as if they benefit the player.
    Attack potions: 24x18=432
    Defense Potions: 59x12=708
    Defense Potions (w/ av): 60x12=720
    Spy attack: 18x18=324
    Spy attack (w/ scouts): 84x18=1512
    Spy defense (20% weak builds only): 60x12=720
    These are the number of pots you should bring into war based on these numbers. Note if your build isn't too weak when under 20% spies there is no limit to the number of spy defense potions you need for 100% protection. Also to calculate this the first number is max possible actions per hour, the second is the number of hours (plus the 6 regens where applicable)

    7. Potions are in important part to creating a strong kingdom. They can be used to bank gold (at 25% loss) and provide large static stat bonuses. Although they aren't affected by permebant items, they are still a must for wars, especially later in the game. Please feel free to say comments and suggestions, and hopefully this gets a sticky :)
    Thanks for reading,
    Cowlegend999


    *and a thank you to rajang for editing it for me :) *
     
  2. awesome!!
     
  3. Simply amazing 
     
  4. Is it bad that the first thing I thought about was the smokeable pot and not potions?

    Either way support 
     
  5. Actually the best way to consume pot is through a hooka
     
  6. Fantastic! - The New York Times
     
  7. Suberbly writen. Spot on and to the point. More like this please. Sticky
     
  8. IG must be some sort of war gods or something.
     
  9. Sticky plz! 
     
  10. Thank you cow
    awsome guide, this should to be sticky so ppl can learn how to use pot better
     
  11. Well done cow. Though I disagree with your usage levels, your post is thorough enuf that the reader should be able to adjust to fit their own strat.

    Regarding defense, At low level stats I found u only need 2-3 pots. Mid level no more than 6. I didn't start using the 10th def pot until climbing the ally LB which often results in massive ants of money lost per successful hit.

    But rather than basing # of pots on your build, instead u should base it on your risk tolerance. There is a cost/benefit ratio on pots that you should calculate based on frequency of attacks, amount of money lost per attack and cost of defense pots (same concept for attacking). There's no point in spending 7.5 mil each on def pots when you only have 50 mil total at risk....
     
  12. Good one! Answered my question I had earlier today!

    Sticky it!
     
  13. Yepp thanks nyn I just based it on general suggestions ofcourse it should change based on your build and your gold you carry out. However it is also important to remember during a war you want to lose as little gold as possible if it's not profitable. These were just rough guidelines anyways it's always funny when I see someone on land like 10 using all 10 defense potions, basicly enough to buy their next land! Lmao
     
  14. Well done Cow! That's alot of fückin typin dude.

    @ rich96: try a vaporizer dude 
     
  15. Nicely written and easy to understand.

    thanks cow I hope this gets a sticky sticky
     
  16. Honestly, I think you should change the middle number in your pot stats section to be the real number, not 0.3 thousands. It makes it much more difficult to read.
     
  17. Sunburnt you like seeing it as 2.3m bonus? That's not helpful to very many if you want those numbers go look at the marketplace. I changed them to the bonus to allies units for easy comparisons with buildings and your enemies. Also only the first couple are decimal numbers and most players probably don't care that it adds 300 defense they can still see it as 0.3k tho just easier.
     
  18. Sticky this!!!! xO