Once upon a time an army of 1,000 select soldiers from some combined Kingdoms of 10,000 people set up camp to attack an enemies towered kingdom and loot it's gold. During the night, the castled enemy sent out it's 1,000 select spies from it's Kingdoms population of 10,000 people to assassinate the 1,000 soldiers. When the select spies and the soldiers finally killed each other, what was left was a handful of towers that no one could breach and 18,000 unhappy onlookers. Nobody won. The End :roll: *Fictional story not based on actual events.
The story was based loosely on the recent events in primal and indy wars tonight. I took a tongue in cheek look at how futile and frustrating the wars are becoming. There is no "edge" in Estoc. Your BFA/BFE are slowing being eliminated from the equation. There is not much of a "chaos" in wars most outcomes have become predictable by simply reviewing towers vs spy stats on prewar spreadsheets. Reviewing the last set of Primal Wars and taking note of the lack of attack and overabundance of spy scout/assassination actions. Seems the "fight" has been negated, and the spy vs tower (reminds me of spy vs spy in Mad magazine) wars have arrived. So now the "exploit" is either be a huge pure spy or a huge over-towered build. Anything in between, over top, or underneath (without towers or a pure spy) is unable to war effectively (much like S3 mids). So who wins? Well, from the looks of the "rewards", not many! The equipment is always a developers underachievement, the mith payouts are remarkably diminished, and it costs more to replenish pots than the "chest of gold" will ever provide from wars. Clans now "merc" like never before which does nothing for "clan wars" and loyalty. Not to mention, the select few that could afford the needed upgrades of towers or converts to large pure spy leaves an awful large number of Kingdoms At War players STILL on the sidelines. But then again, it was just a fictional story.... once upon a time... :roll: