new war type:VIP

Discussion in 'Ideas + Feature Requests' started by mr_clueless, Nov 22, 2013.

  1. So still a bit rough around the edges, but when war starts, each team selects their vip, who is not allowed to be hit, but may not take part in the war(until the end) either. The other players work to pin the entire enemy team. Upon being pinned, you are unable to hit for the remainder of the war, and are considered 'out'. Once the entire opponents team is pinned, you can attack their chosen vip. Pinning the vip results in victory. Winning vip, who cant take part in war, gets some gratuity from the pot, like maybe 5%. Im still not sure on xtal and nobility regens, but im thinking shut them down during the war. Forces players to rely heavily on teamwork and communcation, which is good experience for throughout the game. Any feedback, suggestions, support, etc. is appreciated
     
  2. Couldnt each team put a ringer in. Like their vip member is nothing but various defense towers?
     
  3. Could use some tweaking like maybe the commander can't be hit till end the commander can chose who comes up like a 20m Max but commander can't kick early. But do like the general idea