New ebs

Discussion in 'Strategy' started by The-Figure-Of-Death, May 7, 2012.

  1. Why does kingdoms at war only make harder epic battles why don't they make new easier than war beasts epic battles that can drop crystals like a war drops mithrill and quests can give u plunder bonus if you get lucky!
     
  2. Because people are getting stronger, and we want a challenge for once ;)
     
  3. Not sure if trolling

    *fry meme*

    Or just a total noob.
     
  4. My question is;

    Why haven't the devs made a 12 hour plus eb that is DIFFICUT to complete but pays significantly more than haunting per hour?

    If you must insist on having kaw as an eb game, give something that a clan of 100 strong players will struggle to complete in time.
    Something other than a 6 hour eb that can regularly be finished in 2-3 minutes.

    But make it worthwhile. It will need to be a big reward to make people risk not doing the easier options.
     
  5. I completely agree Os-Macabre. The payout should be commensurate to difficulty
     
  6. And an eb drop health crystals GET LOST kaw still needs to make money.
     
  7. Support macabre
     
  8. I kind of agree, but if you came from around or before the start of pwars, then you know that the haunting pays much more than we used to make.
    I remember when 16-18 mill a hit was considered top pay for bigger hitters and tax free, we would be excited to make that 22 mill per hit.
    Now we make 23-40 mill a hit plus a bonus for completion! How much more gold per hr do u need lol.
    Most new builds are taking advantage of how much easier it is to reset and rebuild for bonus.
     
  9. I get ya bman. But the amount of gold isn't my point.

    A new "difficult" eb HAS to pay more than haunting (and by a good amount) or else people will just return to the monotonous button bashing and "oh great redeemed one known as Item Phase".

    I want the devs to realise that all these new eb's and new pieces of equipment are all well and good, but people will return to the haunting as it is simple amd pays better than anything else.

    If you earned (hypothetically speaking) 2b per hour on haunting, how much would you need to earn to risk leaving the safety of that eb for a long, difficult eb that you may not complete?

    It's about the gamble. The risk factor of earning well if you're lucky enough to complete something difficult rather than making sure you are online to throw seal of deflection at the right time.
     
  10. MY OPINION:
    Well, I spend a lot of money on Kaw so I can complete hard Ebs, so I think it's a strategy to earn some cash
     
  11. I reckon they should make a new EB 48 hours long called Dragon Slayer, that pays 10b an hour on average, but is terribly difficult to complete.
     
  12. A few days after the release of the two new EB I already have both new Equipments. Back to Haunting.

    I support the idea of long time clan EB. I suggest an EB that lasts 2 or 3 days and disables join requests once started. There should be different stages withon that EB with tegenerating bars or subbars that show up at random timing. Completion bonus should be something like plunder bonus, stat bonus or additional member slots. Maybe a random bonus for the clan.
     
  13. Additional member slots every time you finish EB???
     
  14. Twilight assassin is a complete ******* idiot,
    10b an hour x 48hrs= 480b gold,
    (considering u play for 48hrs,
    even 16hrs is retarded = 160b)

    GET A ******* BRAIN
     
  15. The disparity in strength between new and established Kingdoms is obnoxious right now. The Developers have no choice but to provide material for a lateral game, as consistent updates strictly for growth have only exasperated the divide.

    Brace yourselves for more low-paying Epic Battles, Sickles and such as the Developers offer more and more content to diversify your Kingdom in lieu of growing your Kingdom.

    Just my observation, based on no inside information whatsoever.
     
  16. You need to get a ******* brain, If you had read the previous posts on this thread then you would realise that it has to pay an amazingly high amount for clans to take the risk of attempting it, because if they fail then that's 48 hours of time gone. The devs would have to program this Eb so that it is only just possible if all 100 members max xtal on this Eb, something like that.

    So, with all due respect, please just leave forums and the ******* game too. :)
     
  17. Dayum lol, 24 hour Epic like NQ would be a challenge
     
  18. The company would absolutely LOVE this if the players are willing put up with it: make the EB incredible hard and using xtals almost a must. You would have to start buying xtals very soon. Essentially trading real money for A CHANCE at fake money (because you can still fail). Great for the company, not for players.

    That's the problem with making an EB difficult just by increasing the amount of damage it can take. There is a fair amount of variance in your performance from the xtals you use, even with the xtal use limit.
     
  19. Yes you are a ******* idiot, so you should be able to earn enough to hire the top most expensive players in kaw for playing a week non stop kaw

    CLAP CLAP FOR THE HANDICAP
     
  20. I agree. Unless you somehow got most of the items in haunting, average hourly for haunting is about 2b. With the 15 min wait between ebs and hourly regen, doing it faster doesn't increase your plunder all that much. 10b per hour would be way out of whack. Not to mention inflation is already a problem.

    Also, does anyone seriously think a super long 48 eb that has a high chance of failure will actually be popular?! People would be forced to not sleep, or worse, use illegal automation to help them. This is on top of trading real money for xtals in order to win fake money.

    It's incredible what people say before thinking.