Any interest in additional types of buildings, and possibly building categories? One of my favorite parts of this game is experimenting with different builds, reading about and discovering mechanics of how building combinations operate. It seems like this aspect of the game has been put on the back burner in favor of new equipment and pots, which provide nice bonus to players but ultimately are boring and don't add any complexity to the game. How about expanding attack options from a three point scale (off, balanced, def) to 5 or 7 types. Spy buildings could be expanded to include offense or defense oriented builings. A new building category could be added to attack and spy buildings to increase the potential combinations. This would involve adding another bar or two along with the blue and red at and spy bars maybe something along the lines of: Archer, another category of offensive buildings Medic, a building that increases regen rates Plague, a building category that temporarily decays an opponents regen rate Thoughts?
No we don't need stronger spies there to powerful already What would be nice is buildings that give More plunder a lot more More troops/spies to use so u can hit more A forge or something that will boost the % of ur att and def
Great idea. I hope a dev can make this happen. Thou im not sure about archers.. i mean, the defence 51 build has longbow men which is basicly thr sae thing as archers.
It doesn't matter what archers would do, perhaps they could be average against other archer buildings, effective against spies and weak against attack. Its just an example....the main point is there should be more complexity, and more potential building combinations. I'm just spitballing here...blacksmith buildings might increase the effectiveness of your equipment, Miners pit could increase plunder percentage Wolves den might allow you to hide a percentage of allies, but maybe it might make you appear on battle list for twice as long...
awesome idea. I like the attack/defence oriented spies idea (to give so stratify to hansels) and buildings like increased plunder or increased/decreased regen rates nicely done. it won't ever happen, but it's a good idea