Any interest in additional types of buildings, and possibly building categories? One of my favorite parts of this game is experimenting with different builds, reading about and discovering mechanics of how building combinations operate. It seems like this aspect of the game has been put on the back burner in favor of new equipment and pots, which provide nice bonus to players but ultimately are boring and don't add any complexity to the game. How about expanding attack options from a three point scale (off, balanced, def) to 5 or 7 types. Spy buildings could be expanded to include offense or defense oriented builings. A new building category could be added to attack and spy buildings to increase the potential combinations. This would involve adding another bar or two along with the blue and red at and spy bars maybe something along the lines of: Archer, another category of offensive buildings Medic, a building that increases regen rates Plague, a building category that temporarily decays an opponents regen rate Thoughts?
It takes me 4 days to get a lvl 1 t5 already with a T6 that will just give all the larger ppl more of an edge