New building types/categories

Discussion in 'Strategy' started by C3PO_RIMJOB, Apr 6, 2013.

  1. Any interest in additional types of buildings, and possibly building categories?

    One of my favorite parts of this game is experimenting with different builds, reading about and discovering mechanics of how building combinations operate. It seems like this aspect of the game has been put on the back burner in favor of new equipment and pots, which provide nice bonus to players but ultimately are boring and don't add any complexity to the game.

    How about expanding attack options from a three point scale (off, balanced, def) to 5 or 7 types.
    Spy buildings could be expanded to include offense or defense oriented builings.
    A new building category could be added to attack and spy buildings to increase the potential combinations. This would involve adding another bar or two along with the blue and red at and spy bars

    maybe something along the lines of:
    Archer, another category of offensive buildings
    Medic, a building that increases regen rates
    Plague, a building category that temporarily decays an opponents regen rate

    Thoughts?
     
  2. Maybe, but ATA is already working on t6 buildings so they need to focus on that right now.
     
  3. Oh they better not release T6 anytime soon...

    -Owen01
     
  4. Ugh they will..
     
  5. It takes me 4 days to get a lvl 1 t5 already with a T6 that will just give all the larger ppl more of an edge
     
  6. They also have a misc list but with nothing in it r they going to put something there
     
  7. Please, don't release t6 yet. Wait until I'm hlbc.... 
     
  8. Double post, lock please.