New Badge Concept

Discussion in 'Ideas + Feature Requests' started by Zoltanocortez, Nov 25, 2015.

  1. Excuse the lazy thread I have an idea not a novel to write, I won't use gifs or fancy nonsense.

    Anyway, since the dev team is so fond of milking our wallets ever since hte showed them just how easily fools can be parted from their money. Why not implement a badge, maybe named "Cash Grab", which is easy enough to acquire.

    Simply spend money and as you reach new benchmarks you earn higher levels for this wonderful and properly overpowered badge. I would like to see this for a few reasons. #1 so I can mock the obscene amount of money that leaderboard players have burned to "earn" (heavy emphasis on the sarcasm) their spot. And #2 so they can see it too and maybe rethink their priorities. This is just an example list but perhaps the tier requirements and rewards could look something like this:

    Lvl 1- spend $20, 5% boost to all stats
    Lvl 2- spend $50, 10% boost to all and 3% boost to plunder (finally that plunder stat in our equipment page gets put to use!!)
    Lvl 3- spend $100- 15% boost stats and 6% plunder
    Lvl 4- spend $250- more rediculous boosts for only the privileged players to ever have

    I'm bored now, we get the idea. And this is just for the amateur badge, the leaderboard would of course have what I call the "Fools Gold" badge where the buy in starts at a cool $1000 spent and has no limits.

    Thanks for the read, happy kawing!
     
  2. Bum bum bum bummmmmmp
     
  3. It'd definitely be interesting to see everyone's badges lol
     
  4. No, why do we want more stats just for spending money? Don't we get enough from it already?
     
  5. Can't tell if troll or serious.

    There is already a massive strength boost between pay players and non pay players.
     

  6. This is a good idea because people will get incentives for continuously spending their money. And this is a pro for Devs. How about instead of percentage bonuses they give us equipment that will actually have an impact. But then yet again not everyone in this game has the ability to spend their money so in a sense it wouldn't be quite fair. But support though