Mixed builds

Discussion in 'Strategy' started by *pm1213 (01), Oct 18, 2010.

  1. I was thinking of 8guilds 3circles 4subs and 9aviaries
    What do you think of these?



    Please put your builds at the comments! 
     
  2. My opinion-good for earning money, average for wars. U will be an average spy and average attacker so a primary target during clan wars. U can try to make it up with allies off course but I prefer to stick to either spy or power.
     
  3. Unless you want the circles for the plunder bonus, I think 15 aviaries and one sub for troops. 2 aviaries have better stats than a circle and a sub because thy have extra units.
     
  4. You never listed a purpose for going mixed build. Please do so, and we can tell you what your options are.
     
  5. 3 Guilds. 3 Circles. 9 Subs. 9 Aviaries. 1 x castle upgraded with the castle code.
     
  6. If only there was a castle code.
     
  7. I have all forges one guild and a level one castle ( there's no castle code )
     
  8. In my opinion that's the worst thing you could do.
     
  9. 9 guilds to have plunder and to have enough spies 4subs for extra attk 3circles for enough def 12aviaries for additional of both stats
     
  10. 22 guilds lvl 4, 1 War Aviary, 1 Sub = Hansel-Spy.
    Ok to make money and if you wanna grow with allies as a spy.
    Sucks in a longer (n stronger) war cause you're an eaay target, need to selfpinn or have an amazing allies bonus.
     
  11. I've gone 2 guild, 7 sub, 8 ava, 7 circle. I'm thinking about going 6 of each but I never use my guilds
     
  12. We need details. What do you want? There is no one good build.
     
  13. I'd like to have a build which gives me a stronger rank because the clan Im currently in there is a guy 2 places above me with 11b less in allies and 3k less attacks?
     
  14. Mine will be the best when I'm finished..


    1 Level 3 Sub
    1 Level 3 Summ
    22 Level 4 Guilds
     
  15. My ideal build would be:

    10 avaries
    1 sub
    1 circle
    12 guilds

    25k troops, 108k spies.
     
  16. lol. 24 guilds FTW. :D

    lol, jk. im resetting in a bit. maybe 20 avs and 4 guilds.
     
  17. When would u use 102k spies?
     
  18. ummm.... stealing, assassinating, scout bombing a pure spy..........
     
  19. Allies plunder. Guilds give most allies plunder. I have enuf alles bonus to make up for that attack
     
  20. understatement much? :p