The main problems have already been set out in this thread but I think the main ones are lack of profitability and stat differences. When new players join the game (if that even still happens) wars are not feasible- thus they become eb warriors and never try war until they reach a certain size- upon realising it isn't profitable. The idea that everyone is given a random build could solve this issue- both new players and old could war and it would get new players interested in war to begin with. In regards to profitability, perhaps players should receive certain buffs for warring which would give them an edge over eb players e.g. an extra furnishing room for furniture only obtainable from war drops. EBs and the legends based around them will always provide more gold than war- instead of falling down the rabbit hole trying to chase this give players who war a different advantage: after all it is Kingdoms at War not kingdoms at eb.