Mage Buildings

Discussion in 'Ideas + Feature Requests' started by BIueAliens, Oct 18, 2013.

  1. I was thinking what if we had another separate class in KaW? Not for damage but for more of a Support Class.
    The Mage Buildings, Instead of Attacking an Enemy Either Restore a % amount of Troops of you are Missing or Give a Attack or Spy Damage boost.
    The higher Tier of a Mage building the better the Restoration of the % of Current troops Missing or Higher the Damage boosts are?

    I think having a support-like Building in the game would open endless amounts of Possible strategies for Wars or even EBs
    It couldn't really be massed like A Guild hansel because it wouldn't be abled to be Massed like u can't have 39 Mage Towers and 1 Attack building and just Boost that one attack building up.
    The Damage boosts can't Stack and Both the Restoration of the amount of troops your missing and the Boost in damage may have a 20-30 min cool down and depending on how many Mage troops u have depends also on how much Of a Boost in power or in how many troops restore.

    Idk leave feedback, Comments, what you like, what should be Tweaked :)
     
  2. Maybe there could be two separate types of support, one for bonus, and maybe one for regen. The regen building maybe would decrease regen time by 5 second per level, with a max of one or two.
    For the bonus, make it t6 so noobs cant by tons of them. For the bonus building, maybe have one type to bonus troops, and one type to bonus spies.