Ok, so I posted feedback and had a reply saying to post in the forums. If this has already been said before I am sorry. KAW told me to do it. My idea is to create much more depth in ebs. How? Well my thoughts are that depending on the amount of certain actions (attack, assassinate, etc) and the time taken different things can happen. I know this would take a while for KAW to put together and it would also take a while to get used to but it potentially means that all the ebs (and definitely if b2b) wont be as repetitive and will be a little more fun. If anyone would like to add to this or support (or not) please do so. I wish to see lots of feedback both positive and negative. Thanks for reading this everyone.
Apherium blocks your puny attacks and returns fire .. Killing your regen for 45 min and stealing 3 of your mith .. Enjoy plz more detal op
Ebs have already destroyed the war feel to this game, so adding more EB options is just a waste of time. IMO they should improve the PvP aspect more.
Well say that we attacked more than assassinated. Perhaps you gain an extra bar (size dependant on eb) to attack because your clan is troop heavy.
@hades. Why not come up with some ideas then? Im new to the game and said it in my clan. Thats the reason I initially sent feedback.
I was supporting the BLW x2 gold, that is an idea I would like implemented, however I doubt the Devs would ever add this. :cry: im pretty new to this game too
This could be easily abused, imagine if a clan completes Haunting in 10 minutes. That would mean 4x gold which would roughly be 400b in 10 minutes. No support. :?
Original Idea. If EBs could hit back and it would be more difficult to completele, but the reward of beating it would be reasonable.
@kryptyc. But that may sway the scales of power moreso. If you could gain more gold the faster you did it then all the big clans would get even more gold than now.
Im like 2 amd a bit months into the game. If new bars came up on an eb due to certain actions, yes, you would gain some extra gold. And maybe if you're doing badly the (lets say) troll becomes drowsy losing some health. This would cause less defeats/ff making everyones progression in the game that tiny bit easier.
If you attack a lot then maybe the next phase will be an attack heavy phase or maybe an assassinate heavy phase to oppose your attack heaviness
I like the idea of having an optional bar added where if you complete it you can get an extra chance at gold, pots/bars, Aqua/inferno. maybe make it relative to clans size / strength and have it appear randomly. Make the clans decide if they are going to go for it when the eb starts. Make it really hard too