Happy Holidays! Estoc Trials *Holiday Bonus!* -------------------------- For this week only, all Mithril payouts in Estoc Trials are DOUBLED Red Paladin Equipment Updates -------------------------- Due to the holiday schedule, we will not be releasing any new Red Paladin equipment this week. We will resume next week, with yet another "Name the Red Paladin Equipment" contest! Also, note that the following pieces of Red Paladin Equipment will still fail while enchanting: - The Red Helm - Crimson Greaves - The Ring of Lost Souls - Burnished Boots The rest uses a new enchantment method which has no fails. Estoc Trials Times -------------------------- There was an issue with the way wars were numbered last week, this should now be resolved and the war #s used below will be the ones used in the game Signup: 6 hours prior to War Start Time Duration: 4 hours Matchmaking: 2 hours prior to War Start Time (Must sign up before this, rosters lock at this point) Activity Lock: Approximately 1 hour prior to the earliest War Start Time Start Time: This can vary up to 15 minutes. This will be reflected in your war timer. War #1 - War Start Time Shown PST - Thursday - 12pm-12:30pm EST - Thursday - 3pm-3:30pm GMT - Thursday - 8pm-8:30pm SGT - Friday - 4am-4:30am War #2 - War Start Time Shown PST - Friday - 6pm-6:30pm EST - Friday - 9pm-9:30pm GMT - Saturday - 2am-2:30am SGT - Saturday - 10am-10:30am War #3 - War Start Time Shown PST - Saturday - 1pm-1:30pm EST - Saturday - 4pm-4:30pm GMT - Saturday - 9pm-9:30pm SGT - Sunday - 5am-5:30am War #4 - War Start Time Shown PST - Sunday - 6am-6:30am EST - Sunday - 9am-9:30am GMT - Sunday - 2pm-2:30pm SGT - Sunday - 10pm-10:30pm Estoc Trials KO Issues -------------------------- We have identified and fixed the KO issues that affected some wars last Sunday. Next Week? -------------------------- * Have something you want to talk about? Reply to this thread and we may add it to next week's discussions!
double mith!! love you devs, lets hope i win all three of my wars My only requests is more wars!! weekend wars plz (suggested time: SGT- 8 am)
Same times for fifth week in a row despite many complaints about changing the times, too bad devs don't listen
Devs, any updates on over powered tower builds being exploited? Update us please because some people are looking forward for some potential nerfs!
I like this new war system, but the dominance of spies in these wars needs to change. If a clan is outnumbered in spies, they'll probably lose the war.
A way to equalize the spies and troops buildings is to maybe tweak the match-up or fix something with the attack methods. Also, you could make a bigger difference in the amount of spies used, and the amount of spies lost when attacked. Making the attacker lose more amount of spies than the set number now for both successful actions and unsuccesful actions would balance this dominance of spies in the war system.
I don't think magic builds(tower builds) should be considered as "overpowered". In war it is good for a clan to have a variety of builds that utilizes team play to overcome your enemy. If someone has a build that's too difficult for you to gain a positive number of successful actions I think the answer is simple...don't hit! Great job devs! And thanks for the double mith trials this weekend! Merry Christmas!