Kingdoms at War - 01/29/13 Update - all 30 minimum!

Discussion in 'Past Events' started by admin, Jan 29, 2013.

  1. This Week's Updates
    --------------------------
    Changes to war times and war setups
    We are at a point where we are going to push forward with more 40-60 member wars, as this gives us the highest chance of creating balanced matchups. We have also added an additional Wednesday time slot which targets other time zones. Please give us feedback regarding this, ultimately, we want to create the times and sizes that best suit you, the players.

    Red Paladin Equipment Releases and Contests
    Kaw_Creative will be starting up a thread about the next equipment piece. This should appear within 24 hours!

    Subtle Veil Spell Changes
    When you cast the veil spell, we will now set the end time of the spell to be the end of the last war that qualifies for this time. This shouldn't affect how the spell works, but some players be be alarmed that the duration of the spell isn't exactly ending in the time they thought it would end.

    Upcoming Moderator changes and improvements
    There's been a lot of changes happening within our Moderator group. We are in the process of working together with our moderators to improve and work through the problem areas that have come up.

    We want to ensure that the developers, the moderators, and you, the community are part of the best game environment possible. Once we have been through that process, we will be updating everyone here with a full post.


    Estoc Trials Times
    --------------------------
    Signup: 6 hours prior to War Start Time
    Duration: 4 hours
    Matchmaking: 2 hours prior to War Start Time (Must sign up before this, rosters lock at this point)
    Activity Lock: Approximately 1 hour prior to the earliest War Start Time
    Start Time: This can vary up to 15 minutes. This will be reflected in your war timer.

    War #1 - War Start Time Shown *NOTE* War Size limit of 30-60 ACTIVE, NOT VEILED MEMBERS *NOTE*
    PST - Wednesday - 4am-4:30am
    EST - Wednesday - 7am-7:30am
    GMT - Wednesday - 12pm-12:30pm
    SGT - Wednesday - 8pm-8:30pm

    War #2 - War Start Time Shown *NOTE* War Size limit of 30-60 ACTIVE, NOT VEILED MEMBERS *NOTE*
    PST - Thursday - 12pm-12:30pm
    EST - Thursday - 3pm-3:30pm
    GMT - Thursday - 8pm-8:30pm
    SGT - Friday - 4am-4:30am

    War #3 - War Start Time Shown *NOTE* War Size limit of 30-60 ACTIVE, NOT VEILED MEMBERS *NOTE*
    PST - Friday - 6pm-6:30pm
    EST - Friday - 9pm-9:30pm
    GMT - Saturday - 2am-2:30am
    SGT - Saturday - 10am-10:30am

    War #4 - War Start Time Shown
    PST - Saturday - 1pm-1:30pm
    EST - Saturday - 4pm-4:30pm
    GMT - Saturday - 9pm-9:30pm
    SGT - Sunday - 5am-5:30am

    War #5 - War Start Time Shown
    PST - Sunday - 6am-6:30am
    EST - Sunday - 9am-9:30am
    GMT - Sunday - 2pm-2:30pm
    SGT - Sunday - 10pm-10:30pm


    Estoc Trials FAQ
    --------------------------
    Q: Matchups are not fair/balanced/equal!
    A: We try our best to create the best possible matchups, taking into account everyone that signs up. Due to the # of signups we have, it's impossible to create a perfect matchup for everyone. We are looking into some possible solutions for this, one of which is to adjust the minimum and maximum clan sizes.

    Q: The lag is horrible and it is causing us to lose the war!
    A: This is a complex issue, and hopefully this explanation will put to rest some of the questions that have been brought up. A common situation where a delay in processing actions happens when one player receives many incoming actions. The player that is receiving this action will most likely experience the "spinner" for several seconds when they try to do an action themselves. At the end of this, they will receive a notice that says that they were knocked out. This is a point of frustration for many as they feel that if the spinner had not come up, they would be knocked out. While our servers may take a few seconds to resolve all of the actions (it can be easily over 20 at once), we do record when we receive each action and the action that was triggered first will receive the Knock Out. Chances are, if you had 9 incoming actions and you tried to attack, you chances of being the first action is ~10%. To reiterate, while it may take our servers some time to determine the results, the results are fair and the first action that was performed will go through. Now, we are doing what we can to reduce the amount of waiting time players experience, and have been upgrading our hardware to accommodate for the number of actions that occur during Estoc Trials.

    Q: Will the war times change week to week?
    A: We will continue to examine and improve the wartimes, offering a larger variety of times and size restrictions to best suit our players.

    Next Week?
    --------------------------
    * Have something you want to talk about? Reply to this thread and we may add it to next week's discussions!
     
  2. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    First
     
  3. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    YES MY FIRST FIRST
     
  4. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    Why am i so happy :3


    Idc :lol:
     
  5. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    Can i get whole first page?

    LOL
     
  6. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    Muahahahahahahaha


    Sure did bitches!!!!!
     
  7. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    Upcoming Moderator changes and improvements
    There's been a lot of changes happening within our Moderator group. We are in the process of working together with our moderators to improve and work through the problem areas that have come up.

    We want to ensure that the developers, the moderators, and you, the community are part of the best game environment possible. Once we have been through that process, we will be updating everyone here with a full post.
     
  8. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    **** you tokyo -.-
     
  9. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    AND MAYBE MORE? :lol:
     
  10. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    And tokyo really ruined my test -./
     
  11. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    Hmmmm,

    Free Xtals for Moose and Wulf quitting? :lol:
     
  12. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    I think so LOL
     
  13. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    Now am i the only one that feels new war times are not what we need? LOL
     
  14. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    Because i think their are "raging" problems more important then that LOL
     
  15. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    Yes i am going for page 2.
     
  16. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    Wtf is this... A one man convocation?
     
  17. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    Nice
     
  18. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    LOL
     
  19. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    War #1
    EST 7am-7:30pm

    Just thought I'd point it out to prevent confusion
     
  20. Re: Kingdoms at War - 01/29/12 Update - New War Times!

    I am ******* awesome!