Welcome to the Kingdoms at War Suggestion "Bucket" The point of this thread will be for all of those that have suggestions for the game And/or just wanna Look over past suggestions. Adjust or tweak Ideas ~ As such this thread will be open for all reasonable And rational ideas, Just keep them in the boundaries of Appropriate. Haha, Now onto the Thread. Ever been Just sitting around playing kaw or another Game and thought, "Wouldn't that be cool if they Implemented this in kaw..."? I, for one have, so for that purpose Ill be listing my ideas and All others here for What the devs may see. All the same I think it'll be cool just to see what we all think as a community As We list our Ideas your opening yourself to discussion for those words, so be prepared if asked to explain or elaborate. Critics are welcomed but keep the thread positive and helpful. =) And Remember this is a team effort ~ We want our ideas heard? We want our ideas implemented? Well We have to let the Devs and community know what were thinking. For Now I'll open up with just a few of my Own ideas and As more are suggested I will update this main post =) ___________________________________ ~ IDEAS ~ 1) A form Of "Miners" Building - A steady source of income over time, the more (miner) buildings the more gold ratio earned per Hour. The building itself offers no (spy) Attack/Defense or Base. The gold earned may be based off a similar system to turning in10 nobility. Based on what land you have the building may offer X amount. All gold earned would be kept in a proportion and its an over-time system. Not a quick buck 2) A Form of classes/races - Just to put a little bit more diversity in the game, offering a style of Each its own. This will add a certain more flavor than the alone flag (which Is worthless in most senses). A Possible idea is having four base classes and four base races, each offering possibly 3-5% to one of our four stats. Taking this further in depth a race could offer x-y% more income Or even a certain amount More troops Killed in a battle. There are many variables you can mix in here and truly could be a fun idea and adds alot more Game-style (in my opinion) 3) A Form of Magic - Building Off the idea of Spy/ base stats it'd be quite cool to have a system of Magic. For example Each tier/level/(magic) building type offers a set of spells. A possible idea would be a Healers style of building that can increase troop recovery % over time. Or Even an offensive Spell could be slightly Decrease the income off a target for a set amount. The limits to this truly go as far as ones imagination and this leaves TONS of room to build off of. 4) Higher Tier/Level Buildings This idea speaks for itself, increasing income, stats, and total troops/Spies will of course take the game further for lb players and BC (build Complete) players. 5)An Attack/Defense Spy building Troop based players can select between the (for example) Sub, Circle, an aviary. Each offering advantages in the base stats. However, spy players are left with an alone Avairy/Balenced Building. An idea would be that we could also select the style of play we want. This will handle the crying of "the 8th pot kills my guilds", and the attack build that throws the guild just for defense and participating in strips, Etc. 6) A wall for your kingdom - To add to the whole idea of kingdoms at war, in medieval times most "castles" had an initial wall or Defense to get through. We could set a temporary building that does a similar task. It offers defense, 0 plunder and is not Part of your set 25 buildings. As you receive attacks your wall can absorb a % of your damage Based on level or a set %. As damage builds your % of protection decreases and you can pay to recover the damage. 7) A form of Ranged Attack/Spells – An idea to think about a form of Attack (building) that may produce Archers/Mages like the Sub (for example) produces troops. The Stats increase is truly simple and can be added up Similar to the Current system of Attack – Defense – or Balanced. Anyways going into the idea of ranged attacks your troops May produce less damage however have a chance of never having to Encounter your opponents troops. As such you wouldn’t have any casualties, however this would be a random chance and if they did battle you may lose more Base archers/mages than usual % of troops. Archers vs. Archers Would of course be a countering effect, and we must remember your troops are sent in proportional – even %’s. So that effect would be complicated however, would only affect the archers. ___________________________________ All these ideas are off the top of my head and would be very easy to go more in-depth with. The idea of these suggestions is to keep this game fresh and add more gamer-personal style. I believe that suggestions from players would truly please the community, having them placed into action. I plan to keep this thread updated quite regularly, and hope to keep adding to it myself. Remember guys, its what you make it ^_^ This is very rough ideas and will need to be refined and I hope to do this with the whole community ~ If you see Grammar (issues) please pm me in my pal room “MCD” with the issue, ill be keeping this clean and acceptable. Well here goes nothing, time to see the damage haha. =) I've never written a post like this so take it easy on me >.< ___________________________________ Soon To be added – Links to Particular guides and helpful pages ~ ___________________________________ Credits – As I receive ideas/ suggestions Ill be keeping track of Who said what to make sure the Kaw World May know who to give credit to. Also, it’s just nice to see acknowledgment of your own idea.
I've seen people mention a sorta clan battle list where it shows the clans around your rank and all that. That would be good.
Um I don't know if you had this up there(it was too long to read sorry lol)....but when you get hired, not to only let you get a 1millilon(I forget what it's called)
1-4 no. On the side, I'm back but still recovering from hibernation sickness. Do you want me to explain why if you don't remember? The rest sound fine-ish but I like details.
All it took to get him back was make his name green!!! Welcome back... Now you don't have to have the gay -moderator in your name lol
Since early June.Good catch on the reference but it's the most fitting description at the moment. Still, let's stay on topic.
They made mods have pretty colored names! And I like most except the income one. That will kill the game.
One year veterans get a: a) Certain color name change Or b) Title next to name when posting labeled "Veteran", or maybe that could be their Site Rank.
I totally agree with the suggestion of a more comprehensive clan rank list. A list similar to 'hire more allies' list, so you can search for a clan of similar strengths/plunders/members etc. Also, I thought maybe an 'attack again' button on the plunder page of a battle could be added, which would attack the same target, with the same pots that were used in the prior battle. Quicker, easier, more convenient.
In clan chat or world chat, enable links to each players page for those people who post. It would make the "hire me" beggers get volleyed with a bit more ease.
I really don't like the more than 1 mil per hire goes to the ally idea. U all know how hard it is to say anything in wc any way. Imagine if the cap was raised. Instead I think instead of increasing cap it should start decreasing past a certain point. This would help push noobs to this section of the forums and learn there are far better ways to make money. It would be like popping the "volley me hire me" teet from their mouth. Uberchance Voo2oo
For the final upgrade for guilds to b lowered to about 500million. Seriously, why so expensive? For that 900million you could buy and upgrade twelve guilds to level three. That adds up to 64,800 spy attack and defence. Surely that leap from 5400 to 13,500 spy stat isn't worth 900Million, it's only 8100 spy stats after all. Why so expensive? Lower to 500million