KaW guide

Discussion in 'Strategy' started by COMPANYllllAwOLllllCOMPANY, Feb 18, 2012.

  1. KaW Guide
    Chapter 1- Starting out
    Chapter 2-Picking Clan
    Chapter 3-Maxp
    Chapter 4- Stats and Building
    Chapter 5- War


    Starting Out
    Picking a name- It first tells you to pick you name you may use letters numbers and _ or - assuming you have gotten this far you don't have to worry, but I recommend reseting while small to Get a new name if you don't like it.

    Picking a Flag- Then it tells you to pick a flag this is very unhelpful any point later on so pick what flag you think is coolest.

    Picking Clan

    Finding an Clan- I personally think this is key. Do NOT ask for vollies. Right away open chat and say "looking for an clan," etc then as your in you may then ask for a volley they will usually take you higher then WC.

    Permanent Clan and Admin-
    Always have a perm so you have someone to have your back. Admin is hard to earn in some easy in others it gives you the ability to kick, change titles, FF, Declare War, Accept War, Decline War, and other things that vary.

    Max Plunder

    Max Plunder- It is very complicated and things that don't make sense but the smartest thing to do is get it you achieve maxp by having mercs not in stats but $ so that you can open.

    Stats and Building

    Building and Stats- These are what your game is about and each one of these will help your certain things.

    Spies- Very Valuable In large amounts, but it causes the enemy to make more w/ a higher chance so if you extremely active it is a good choice and a hansel and OSF for lots of Covert Ops

    Attack Buildings- These are good for taking down enemies and effective if they don't see it coming that and covert ops are good for surprise attacks but it leaves you Venerable To others and also leaves the smallest plunder of all builds.

    Balanced Builds- Very balanced and regains troops faster then the other attack builds. Makes average plunder and attacks and defends at same pace

    Defense Build- Most stats of all builds more defense then the attack of an attack build. It has the slowest regain, but most plunder. Very good to stop sneak attacks it would take 2 accs to get you down using this build (Assuming you have covert towers Later)

    Spy Def- Gives a steady defense that never goes away and is extremely effective against adv ops but hurts plunder.

    Defense- Gives a Steady Defense like an Array. So w/ these and arrays you are virtually impenetrable but you make next to nothing so you may need to use nob(Later on)

    Building- Building has many different things in it and special styles used to make it effective rather then random builds and these are good guides to follow

    Hansel/OSF- All covert other then 1 open land to put up a troop building and take it down. Effective for pinning every build makes plunder very fast can open but, not much plunder during system war but still the most effective.

    Hybrid- These are where it's a mix of the two attack and covert builds. Effective in pinning: other hybrids, Oaf, Hansel, and almost every build, but Easiest build to pin but the tradeoff of lots of plunder in every war type

    Attack build- Heavy attack commonly used for pwar and the ppl who make all the money in system war but not the most useful. Usually have a few arrays to stop hybrids though. Effective pinning: Hybrids attack troops making Hybrid Spy troops low and making hansel troops low also with a hard to pin but not too hard.

    Turtle- A build with lots of towers with nob (Real Money spent on the game to buy building mercs etc) To make them stronger.

    Reverse Hansel [ReCoMmEnDeD]
    (20 Arrays and 1 Covert ops required)It is very effective for war as if you pin your cov you are dtw so you can stay at max troops while getting hit

    WAR
    System War- My favorite. It's a race to see who can make more money attacking each other pinning eachother etc. The OSF/Hansel are key to amb and lower troops so that the the attack builds may go in and take minerals. Medipacks are the best way to do this all they regain your troops to max. This way once your pinned you can get right back up and counter-pin. This isn't like pwar and this is what most do as it is a short war and does not require money and usually just for fun.

    Strip War- Classified 
     
  2. Wtf are medipacks, Wtf are minerals?
     
  3. Not very thought out... Fix the bbcode and explain Max plunder in more detail and it would be ok... But somewhat redundant as yarmes and tmh already have similar more detailed and explanatory guides.