3 easy steps to fix ee wars once and for all Ee is a tournament style war where as we build a roster and devs pick an opponent for us to face The inherent problem with this system is pretty simple ... Kaw players are smarter then the devs programming and will find ways to abuse the system in anyway possible to gain an advantage in winning before even the first action is done Until the devs regulate the system in some way that will not allow this the system is doomed to serious issues which will make it a hard sell to the masses of players who enjoy kaw on a daily basis These are 3 simple steps to take to repair the current system with little chance of manipulation of the devs matching Step 1 change plunder pay All builds should make the same per hit depending on troop lvls At 100% troops u make 200 mill With a 1 mill drop per percentage of troops (so at 79% troops you would earn 179 mill per hit and so on down to bottom hit of 101 mill at 1%) This would go for all builds gh all the way to lb (As brought up by another player 200 mill might be too high a starting point ... U could use 50-25 mill for top and bottom plunder as long as uniform across all builds) This would do 2 things ... 1) even the plunder out for all wars making data analysis of any issues easier 2) would allow clans to stack their rosters anyway they like but allow both sides plunder ability equally making all clans use strategy not just depend on a roster that ensures victory 99% of the time Step 2 disable dtw/dts If u stack 4 lb and 7 gh against a clan of 11 medium /larger builds then yes the 4 lb can destroy ur clan but u have the potential to earn and try to combat the fact u can't hit them buy earning off the smalls that balanced the two rosters to begin with Step 3 do not allow accounts to register for war without troop buildings We all know of the ps/ lb issue Make it so if u are registered for war at time of match up if someone on ur roster has 0 troop buildings ur disqualified and will not match If all 3 steps are implemented at 1 time together there is little wiggle room to manipulate the system into anything but fair matches giving any roster that closely matches in over all size a chance to win or lose based solely on strategy and clan teamwork This would allow hansels as well as all medium builds back into ee wars open ee to all of kaw again From a frustrated ee war commander and veteran ready to retire
<div><span style="color:#c034c6;">B</span><span style="color:#d06684;">o</span><span style="color:#e19942;">o</span><span style="color:#f1cb00;">o</span><span style="color:#d5b235;">o</span><span style="color:#ba986b;">o</span><span style="color:#9e7fa0;">o</span><span style="color:#8265d5;">o</span><span style="color:#6282a7;">o</span><span style="color:#41a079;">o</span><span style="color:#21bd4b;">o</span></div>
How about disabling ally purchases after match up, kinda surprised that 1 is not brought up more. Yes yes how can it be done? Well if the devs can disable changing equip. upgrading buildings or downgrading them, can u honestly tell me locking allies (for those warring) cannot be done? I for 1 always love to see a opposing player "suddenly" jump 1,2 or my favorite 5-20 spots. Ps is a fair aspect of the game. Pls devs show u r unbiased and lock up ally activity after match up FOR ONLY THOSE WARRING.
Actually it was done before durning summer wars Allie purchases were disabled for all those locked in war .... At least for the first few we did not sure if they kept it or not Thru the semi/finals
Glad to see you r still on that soap box. Good ideas however if they haven't changed it by now it's probably because they either don't know how or it will cost them in crystal purchases.
Thanks berry , but no soap box. Just the only real way I can think of that doesn't result in a whole new set of problems or way way over complicate things to the point of all no matches