Hello forumers Today I bring you an idea that has been on my mind for a while now. An alchemist ability to increase plunder and/or rate. Say by paying 100 mithril (more or less, you guys can discuss) you can increase your plunder per hit and/or drop rate (in ebs and/or wars) (wars would be plunder only ofc) Pros: would be a good incentive for participating in EE Wars Would help people grow a lot more Wars would become more exciting (in my opinion) Cons: paying 100 mithril and losing that mith would be a huge blow Can't think of any others (you guys can discuss) If this turns out to be a bad idea then let the thread die and I'll think of a few more Happy KAWing
I already have a nice way to make around 10B per day, but I have a few questions. How long would this spell last? Why would I blow 100 mith on something that would be worthless, as I would either get the same or less ammount of money from the spell? Finally, why is this needed?
The spell would last around 12-24 hours and could maybe Increase plunder per hit/drop rate by 25%-50% thus almost doubling plunder/drop rate if at full estocs edge Maybe the spell can be bought using cash also , that way devs make cash is players down want to participate in EE wars