increasing plunder spell

Discussion in 'Ideas + Feature Requests' started by DE0XYS, Oct 24, 2013.

  1. Hello forumers

    Today I bring you an idea that has been on my mind for a while now.
    An alchemist ability to increase plunder and/or rate.
    Say by paying 100 mithril (more or less, you guys can discuss) you can increase your plunder per hit and/or drop rate (in ebs and/or wars) (wars would be plunder only ofc)

    Pros: would be a good incentive for participating in EE Wars

    Would help people grow a lot more

    Wars would become more exciting (in my opinion)


    Cons: paying 100 mithril and losing that mith would be a huge blow

    Can't think of any others (you guys can discuss)

    If this turns out to be a bad idea then let the thread die and I'll think of a few more

    Happy KAWing 
     
  2. Bumping to active topics
     
  3. Srry but i dont like it
     
  4. I already have a nice way to make around 10B per day, but I have a few questions.

    How long would this spell last?
    Why would I blow 100 mith on something that would be worthless, as I would either get the same or less ammount of money from the spell?
    Finally, why is this needed?
     
  5. The spell would last around 12-24 hours and could maybe Increase plunder per hit/drop rate by 25%-50% thus almost doubling plunder/drop rate if at full estocs edge

    Maybe the spell can be bought using cash also , that way devs make cash is players down want to participate in EE wars
     
  6. And this maybe isn't needed, would be a nice touch though