improved questing system

Discussion in 'Ideas + Feature Requests' started by ElysiumWanderer, Oct 25, 2013.

  1. Maybe make some new quests with multiple Features because at the moment questing is just one simple bar that you have to complete which i like but maybe add two bars for different things? Spies could be included! Sort of like a mini eb but over time. I would like to see more quests aswell and maybe
    Some of the features i have mentioned to be in them. Just another thing, maybe adding a different king of reward? Like after the last quest currenty you get 10 health crystals well why not get a good (not great) piece of equitment after the last new quests? And its much to ask but if you do holiday themed events like halloween fang contest then mayve make a very short quest story line aswell to earn more fangs. This is more of what i mean
    When you click the quest button at the start:

    Standard Quests
    Advanced Quests
    Speacial Quests

    Three buttons each containing three catagories so the harder ebs go in the advanced section and the old ones go i the standard. Either that or something like:

    Kindom Quests
    Journey Quests
    War Quests
    Event Quests

    Each conaining there own easy-extremely difficult quest ranges. And the other thing i was talking about with multiple bars and like a 'mini eb' may (or may not) look like this:

    For example a 'attack the goblin kingdom' kind of Quest (but without description):

    Part 1) Goblin guards: 0% completed
    Assassinate these armored goblins so you can move forward. Make sure to use items that keep you hidden.

    Part 2) Goblin army: 0% completed
    Youve been spotted by a goblin! Attack the oncoming army!

    Part 3) New whereabouts: 0% completed
    Find there new kingdom setup.

    So on part 1 you would assassinate but using either one of the cloaks.

    On part 2 you would attack

    On part 3 you would scout

    And all the parts would be in order like phases on an eb. However these quests will take longer because they might only filled up by 2-3% each hit so it drags it out a little! You get rewards based on the difficulty of each quest. So one that quest maybe 1-2 bronze bars. But also have maybe larger ones and smaller ones to range it abit with rewards like health crystals and possibly a piece of armor after the very last quest. Suppose it was kill the demi god ( the last in the series):

    Part 1) Find his hiding spot: 0% completed
    You need to know where he is to be able to surround him.

    Part 2) Take his scepter: 0% completed
    Steal that scepter thts controlling his powers.

    Part 3) Go for the kill!: 0% completed
    Finish him!

    Part 4) Revenge: 0% completed
    He killed your soldiers so quietly assassinate him, but youll need a distraction.

    Part 4) Distract: 0 (goes down every 10 secs)
    Your spies cant get close enough, distract him with your army!

    Part 5) End Game: 0% completed
    Hes heavily injured! Attack him now!!!

    So thats basically simple but for part 4 you would have to have distraction up at 1000 (full) but it goes down every 10 secs by 250! When its >740 you can successfully assassinate the revenge part! Its a larger one because is the last one in its series.

    The rewards from that would be something like:
    Holy gauntlets
    5 bronze bars
    15 Health crystals
    10 nobility

    Also the event quests could be something like:

    Witches raid your kingdom:

    Find they hideout: 0% completed
    Scout the lands to find them.

    Assassinate them in their sleep: 0% completed
    Slit their throates!!

    Fend them off: 0% completed
    They awoke! Fend off the undead being risen by the witches!

    Kill them: 0% completed
    The witches are distracted! Assassinate them!

    The rewards: 100 fangs (changable)
    2-3 bronze bars
    3 nobility

    So thats it and i know this was a long thread but i had loads of ideas! Any questions or things ive missed/ not explained enough just reply!

    Thanks for reading!! Happy Kawing!!!!