idea for ee

Discussion in 'Wars' started by NCU_Major, Aug 18, 2013.

  1. Ok this will probably get shot down - but I thought I'd throw it there for the community and the devs to consider ...

    I see two events / issues ..

    1). Sdt is increasingly a build focus that will eventually lead to stalemate post war start and xtal - ie you see a world of 3m sdt and ridiculous volumes of failed actions

    2) steal is simply not used

    So how about making steal a relevant action - . That has the benefit that it bypasses sdt ? The higher the sdt the bigger the steal payout

    It would change the plunder dynamic in war , it would make think about the sdt balance vs non static buildings

    I (personally ) think there's something in it ..but it Need some thought from smarter minds than mine to build / evolve the idea

    Discuss ...

    :)
     
  2. So render SDT 1/3 useless? No support
     

  3. NOOOOOOO
    SUPPORT!!!!







    Jk Iike it
     
  4. Actually an interesting idea, i like it