Ok this will probably get shot down - but I thought I'd throw it there for the community and the devs to consider ... I see two events / issues .. 1). Sdt is increasingly a build focus that will eventually lead to stalemate post war start and xtal - ie you see a world of 3m sdt and ridiculous volumes of failed actions 2) steal is simply not used So how about making steal a relevant action - . That has the benefit that it bypasses sdt ? The higher the sdt the bigger the steal payout It would change the plunder dynamic in war , it would make think about the sdt balance vs non static buildings I (personally ) think there's something in it ..but it Need some thought from smarter minds than mine to build / evolve the idea Discuss ...