Hybrid vs Hansel

Discussion in 'Strategy' started by yensid, Jan 30, 2013.

  1. What are the advantages and disadvantages of each? Debating each.
     
  2. Hansel wins everytime, unless hansel is a guild hansel. Then hybrid might have bigger spy stats.
     
  3. hansel is superior in both war and plunder. Don't go hybrid. I used to be one and it was terrible.
     
  4. Guild spy heavy hybrids are good though.
     
  5. Hybrids terrible?

    You don't know how to play them then.
     
  6. Cloud. I would read your **** if it was readable :roll:
     
  7. Unless it's been changed recently: Hansels are dtw to attack builds if they don't have gold. Hybrids are never dtw unless both sides are below 20%. Hansels cannot steal attack builds that don't have any gold out, but hybrids can.

    So yeah, there's advantages and disadvantages to each. Both can be stolen from indefinitely if they have gold and troops are not pinned, just like attack builds.
     
  8. Umm if hansels have gold out they can still be attacked until under 20% troops. That's pure spy.
     
  9. If they don't have gold out they can still be attacked till under 20%troops.
     
  10. Hansels make lots more gold and if you're a tri-hansel then you get decent att. Stats 3 t5 att. Buildings(colonies)=700k att/defense stats(not combined) and still get nearly 5 mill spy stats.
     
  11. Trust me, Hansel builds can't be attacked by attack builds of they are zero gold. They can be attacked by hybrids and other Hansel until pinned though. Unless it was changed recently, it's been that way for a long time.
     
  12. I use to be complete hansel, it's not good. A hybrid that falls to more of one side is perfect. Like more attack than spy or more spy and less attack
     
  13. That rule applies to pure hansels if pure spies have no gold out they can't be hit otherwise hansels can be hit at all times except when dtw
     
  14. By the way, you can have less than 25% of your total explored lands as attack buildings and still take advantage of Hansel build mechanics. Doesn't matter if it's one building or ten, as long as it's less than 25% of your explored lands.
     
  15. When I comes to hybrid, use balanced or a Titan for plunder bonus? (If ebs or war)
     
  16. Doesn't matter really.
     
  17. Ok so I've been testing. Here's some results so far. I have 38 lands, level 2 castle.

    36 Guilds, Lvl 3 CoE 23.6 per hit
    35 Guilds, lvl 3 CoE, lvl 3 Titan 23.879
    35 Guilds, lvl 2 Titan, Lvl 3 Titan 24.133
    35 Guilds, 2 lvl 3 Titan 23.923
    34 Guilds, 3 lvl 2 Titans 24.103

    Still to test:
    34 Guilds, 2 lvl 2 Titans, 1 lvl 3 Titans
    34 Guilds, 1 lvl 2 Titan, 2 lvl 3 Titan
    34 Guilds, 3 lvl 3 Titans
     
  18. Did you add in troop plunder? I've taken out 11 SOS and my ally bonus has gone down 300k and my hit plunder went up 5mil
     
  19. I wasn't looking but my bonus at the end seems to have gone up at the end as long as I skim